/// <summary> /// Sometimes we need to know the position of the mouse inside the drawable. /// </summary> /// <param name="screenSpacePos">A position in screen space (user input device).</param> /// <returns>The relative (0..1) position inside (or outside) the drawable.</returns> internal virtual Vector2?GetContainedPosition(Vector2 screenSpacePos) { return(ScreenSpaceInputQuad.Contains(screenSpacePos)); }
internal virtual bool Contains(Vector2 screenSpacePos) { return(ScreenSpaceInputQuad.Contains(screenSpacePos).HasValue); }
public virtual bool Contains(Vector2 screenSpacePos) { return(ScreenSpaceInputQuad.Contains(screenSpacePos)); }