private void OnGUI() { if (_dragging) { var rect = ScreenHelper.GetScreenRect(_mousePos, Input.mousePosition); ScreenHelper.DrawScreenRectBorder(rect, 1.0f, Color.green); } }
private void OnGUI() { if (isDragging) { //GUI.DrawTexture(selectBox, boxTex); ScreenHelper.DrawScreenRectBorder(selectBox, 1f, Color.green); } }
private void OnGUI() { if (isDragging) { var rect = ScreenHelper.GetScreenRect(mousePosition, Input.mousePosition); ScreenHelper.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.1f)); ScreenHelper.DrawScreenRectBorder(rect, 1, Color.blue); } }
/* When The player clicks start to draw a rectangle for selection. * Any narmies that were selected get set as selected. * * Any larmies that were selected get targeted by order of which is closest * (LamaniteTargeter has a method for this) */ void OnGUI() { if (isDragging) { var rect = ScreenHelper.GetScreenRect(mousePosition, Input.mousePosition); ScreenHelper.DrawScreenRect(rect, new Color(.8f, .8f, .95f, .1f)); ScreenHelper.DrawScreenRectBorder(rect, 1, Color.red); } }
private void OnGUI() { if (isDragging) { //when cursor is being dragged the rectangle will be created when lmb is clicked with the ScreenHelper script. var rect = ScreenHelper.GetScreenRect(mousePos, Input.mousePosition); ScreenHelper.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.1f)); ScreenHelper.DrawScreenRectBorder(rect, 1, Color.white); } }
private void OnGUI() { if (_isDragging) { var rect = ScreenHelper.GetScreenRect(_mousePos, Input.mousePosition); ScreenHelper.DrawScreenRectBorder(rect, 1, new Color(0.6f, 0.9608f, 0.706f)); } // var minimapRect = ScreenHelper.GetScreenRect(); // ScreenHelper.DrawScreenRectBorder(minimapRect, 1, new Color(1f, 1f, 1f)); }