Exemple #1
0
 private void OnGUI()
 {
     if (_dragging)
     {
         var rect = ScreenHelper.GetScreenRect(_mousePos, Input.mousePosition);
         ScreenHelper.DrawScreenRectBorder(rect, 1.0f, Color.green);
     }
 }
Exemple #2
0
 private void OnGUI()
 {
     if (isDragging)
     {
         //GUI.DrawTexture(selectBox, boxTex);
         ScreenHelper.DrawScreenRectBorder(selectBox, 1f, Color.green);
     }
 }
Exemple #3
0
 private void OnGUI()
 {
     if (isDragging)
     {
         var rect = ScreenHelper.GetScreenRect(mousePosition, Input.mousePosition);
         ScreenHelper.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.1f));
         ScreenHelper.DrawScreenRectBorder(rect, 1, Color.blue);
     }
 }
 /* When The player clicks start to draw a rectangle for selection.
  * Any narmies that were selected get set as selected.
  *
  * Any larmies that were selected get targeted by order of which is closest
  * (LamaniteTargeter has a method for this)
  */
 void OnGUI()
 {
     if (isDragging)
     {
         var rect = ScreenHelper.GetScreenRect(mousePosition, Input.mousePosition);
         ScreenHelper.DrawScreenRect(rect, new Color(.8f, .8f, .95f, .1f));
         ScreenHelper.DrawScreenRectBorder(rect, 1, Color.red);
     }
 }
Exemple #5
0
 private void OnGUI()
 {
     if (isDragging)
     {
         //when cursor is being dragged the rectangle will be created when lmb is clicked with the ScreenHelper script.
         var rect = ScreenHelper.GetScreenRect(mousePos, Input.mousePosition);
         ScreenHelper.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.1f));
         ScreenHelper.DrawScreenRectBorder(rect, 1, Color.white);
     }
 }
    private void OnGUI()
    {
        if (_isDragging)
        {
            var rect = ScreenHelper.GetScreenRect(_mousePos, Input.mousePosition);
            ScreenHelper.DrawScreenRectBorder(rect, 1, new Color(0.6f, 0.9608f, 0.706f));
        }

        // var minimapRect = ScreenHelper.GetScreenRect();
        // ScreenHelper.DrawScreenRectBorder(minimapRect, 1, new Color(1f, 1f, 1f));
    }