public GameplayController() : base(SceneMgr.GetScene("default")["default"]) { GameMgr.MaxGameSpeed = 60; GameMgr.MinGameSpeed = 60; Text.CurrentFont = Resources.Fonts.Arial; ScreenController.Init(); Audio = new SoundController(Layer); MapController.Init(); MapController.CurrentMap.Build(); CollisionDetector.Init(); Scene.Priority = -10000; GUILayer = Scene.CreateLayer("gui"); GUILayer.IsGUI = true; music = new LayeredSound(SoundController.MusicGroup); music.AddLayer("top", Resources.Sounds.MainTopLayer); music.AddLayer("base", Resources.Sounds.MainBaseLayer); music.Play(); SoundController.UpdatingSounds.Add(music); }
private void Start() { GameController.Init(); ScreenController.Init(); }