void BANG() { if (!isHit) { animatorBang.SetBool("Bang", true); playerDamaged = true; Scr_GameplayManager.GetInstance().points -= bangPoints; } }
void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "Bullet" && !isHit && !pointsGiven) { isHit = true; pointsGiven = true; if (!playerDamaged) { Scr_GameplayManager.GetInstance().points += pointsDie; } animator.SetTrigger("EndNow"); } }
private void Start() { instance = this; gameManager = GameObject.Find("Game Manager").GetComponent <Scr_GameManager>(); }