void BANG()
 {
     if (!isHit)
     {
         animatorBang.SetBool("Bang", true);
         playerDamaged = true;
         Scr_GameplayManager.GetInstance().points -= bangPoints;
     }
 }
    void OnCollisionEnter(Collision other)
    {
        if (other.gameObject.tag == "Bullet" && !isHit && !pointsGiven)
        {
            isHit       = true;
            pointsGiven = true;

            if (!playerDamaged)
            {
                Scr_GameplayManager.GetInstance().points += pointsDie;
            }

            animator.SetTrigger("EndNow");
        }
    }
    private void Start()
    {
        instance = this;

        gameManager = GameObject.Find("Game Manager").GetComponent <Scr_GameManager>();
    }