private void OnCollisionEnter(Collision collision) { gameManager.ShowWhichBall(collision.gameObject.tag); switch (collision.gameObject.tag) { case "Solid": scoringSystem.BallInPocket(0); Destroy(collision.gameObject); break; case "Striped": scoringSystem.BallInPocket(1); Destroy(collision.gameObject); break; case "Black": scoringSystem.BlackBallInPocket(); Destroy(collision.gameObject); break; case "White": scoringSystem.WhiteBallInPocket(); break; default: break; } }