//=================================== //=================================== // DRAW THE FEEDING DISPLAY //=================================== //=================================== public void Draw(float backgroundPanelOpacity, float mainContentOpacity, float okButtonOpacity, float pumaWinsOpacity) { float feedingDisplayX = (Screen.width / 2) - (Screen.height * 0.7f); float feedingDisplayY = Screen.height * 0.025f; float feedingDisplayWidth = Screen.height * 1.4f; float feedingDisplayHeight = Screen.height * 0.37f; GUIStyle style = new GUIStyle(); style.alignment = TextAnchor.MiddleCenter; //******************** // BACKGROUND CONTENT //******************** // panel background GUI.color = new Color(1f, 1f, 1f, 0.8f * backgroundPanelOpacity); GUI.Box(new Rect(feedingDisplayX, feedingDisplayY + feedingDisplayHeight * 0.06f, feedingDisplayWidth, feedingDisplayHeight * 1.2f - feedingDisplayHeight * 0.06f), ""); GUI.color = new Color(1f, 1f, 1f, 0.3f * backgroundPanelOpacity); GUI.Box(new Rect(feedingDisplayX, feedingDisplayY + feedingDisplayHeight * 0.06f, feedingDisplayWidth, feedingDisplayHeight * 1.2f - feedingDisplayHeight * 0.06f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * backgroundPanelOpacity); // main text Color topColor; Color midColor; Color bottomColor; string topString; string midString; int efficiencyLevel; string bottomString1; string bottomString2; float title1Offset = feedingDisplayWidth * -0.215f; float title2Offset = feedingDisplayWidth * 0.06f; float backgroundOffset = feedingDisplayWidth * 0f; float lastKillExpense = scoringSystem.GetLastKillExpense(guiManager.selectedPuma); float lastKillCaloriesEaten = scoringSystem.GetLastKillCaloriesEaten(); if (lastKillExpense > 1.2f * lastKillCaloriesEaten) { efficiencyLevel = 0; } else if (lastKillExpense > lastKillCaloriesEaten) { efficiencyLevel = 1; } else if (lastKillExpense > 0.8 * lastKillCaloriesEaten) { efficiencyLevel = 2; } else { efficiencyLevel = 3; } float calorieChange = lastKillCaloriesEaten - lastKillExpense; if (calorieChange < 0) { calorieChange = -calorieChange; } int calorieDisplay = (int)calorieChange; switch (efficiencyLevel) { case 0: topColor = new Color(0.8f, 0f, 0f, 1f); midColor = new Color(0.82f, 0f, 0f, 1f); bottomColor = new Color(0.8f, 0f, 0f, 1f); topString = "WARNING:"; midString = "WARNING: Your hunt was very inefficient"; bottomString1 = "NET LOSS -"; bottomString2 = calorieDisplay.ToString("n0"); // + " calories"; title1Offset = feedingDisplayWidth * -0.163f; title2Offset = feedingDisplayWidth * 0.075f; backgroundOffset = feedingDisplayWidth * 0.03f; break; case 1: topColor = new Color(0.83f, 0.78f, 0f, 1f); midColor = new Color(0.85f, 0.80f, 0f, 1f); bottomColor = new Color(0.8f, 0f, 0f, 1f); topString = "CAREFUL -"; midString = "CAREFUL - Your hunt was somewhat inefficient"; bottomString1 = "NET LOSS -"; bottomString2 = calorieDisplay.ToString("n0"); // + " calories"; title1Offset = feedingDisplayWidth * -0.195f; title2Offset = feedingDisplayWidth * 0.08f; break; case 2: topColor = new Color(0.83f, 0.78f, 0f, 1f); midColor = new Color(0.85f, 0.80f, 0f, 1f); bottomColor = new Color(0f, 0.66f, 0f, 1f); topString = "WELL DONE -"; midString = "WELL DONE - Your hunt was slightly efficient"; bottomString1 = "NET GAIN +"; bottomString2 = calorieDisplay.ToString("n0"); // + " calories"; title1Offset = feedingDisplayWidth * -0.18f; title2Offset = feedingDisplayWidth * 0.09f; backgroundOffset = feedingDisplayWidth * 0.01f; break; default: topColor = new Color(0f, 0.66f, 0f, 1f); midColor = new Color(0f, 0.70f, 0f, 1f); bottomColor = new Color(0f, 0.66f, 0f, 1f); topString = "CONGRATS!"; midString = "CONGRATS! Your hunt was very efficient"; bottomString1 = "NET GAIN +"; bottomString2 = calorieDisplay.ToString("n0"); // + " calories"; title1Offset = feedingDisplayWidth * -0.158f; title2Offset = feedingDisplayWidth * 0.0845f; backgroundOffset = feedingDisplayWidth * 0.035f; break; } float fontRef = feedingDisplayHeight * 0.5f; style.fontStyle = FontStyle.BoldAndItalic; // main title GUI.color = new Color(1f, 1f, 1f, 0.8f * backgroundPanelOpacity); GUI.Box(new Rect(feedingDisplayX, feedingDisplayY + feedingDisplayHeight * 0.06f, feedingDisplayWidth, feedingDisplayHeight * 0.17f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * backgroundPanelOpacity); GUI.color = new Color(1f, 1f, 1f, 0.9f * backgroundPanelOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.22f + backgroundOffset, feedingDisplayY + feedingDisplayHeight * 0.1f, feedingDisplayWidth * 0.56f - backgroundOffset * 02f, feedingDisplayHeight * 0.11f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * backgroundPanelOpacity); GUI.color = new Color(1f, 1f, 1f, 0.1f * backgroundPanelOpacity); //GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.23f + backgroundOffset, feedingDisplayY + feedingDisplayHeight * 0.1f, feedingDisplayWidth * 0.54f - backgroundOffset * 02f, feedingDisplayHeight * 0.11f), ""); //******************** // MAIN CONTENT //******************** GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); style.fontSize = (int)(fontRef * 0.22f); style.normal.textColor = topColor; style.fontStyle = FontStyle.Bold; //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.3f + title1Offset, feedingDisplayY + feedingDisplayHeight * 0.135f, feedingDisplayWidth * 0.4f, feedingDisplayHeight * 0.03f), topString, style); style.fontSize = (int)(fontRef * 0.18f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.3f, feedingDisplayY + feedingDisplayHeight * 0.136f, feedingDisplayWidth * 0.4f, feedingDisplayHeight * 0.03f), midString, style); style.normal.textColor = midColor; style.fontStyle = FontStyle.BoldAndItalic; //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.25f, feedingDisplayY + feedingDisplayHeight * 0.18f, feedingDisplayWidth * 0.5f, feedingDisplayHeight * 0.03f), midString, style); // "main menu" and "hunting tips" buttons GUI.skin = guiManager.customGUISkin; guiManager.customGUISkin.button.fontSize = (int)(feedingDisplayHeight * 0.067); guiManager.customGUISkin.button.fontStyle = FontStyle.Normal; guiManager.customGUISkin.button.fontStyle = FontStyle.Bold; guiManager.customGUISkin.button.normal.textColor = new Color(0.88f, 0.55f, 0f, 1f); if (GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.095f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.11f), "")) { guiManager.SetGuiState("guiStateLeavingGameplay"); levelManager.SetGameState("gameStateLeavingGameplay"); } if (GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.095f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.11f), "Main Menu")) { guiManager.SetGuiState("guiStateLeavingGameplay"); levelManager.SetGameState("gameStateLeavingGameplay"); } GUI.skin = guiManager.customGUISkin; guiManager.customGUISkin.button.fontSize = (int)(feedingDisplayHeight * 0.0635); guiManager.customGUISkin.button.fontStyle = FontStyle.Normal; guiManager.customGUISkin.button.fontStyle = FontStyle.Bold; if (GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.825f, feedingDisplayY + feedingDisplayHeight * 0.095f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.11f), "")) { guiManager.OpenInfoPanel(3); } if (GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.825f, feedingDisplayY + feedingDisplayHeight * 0.095f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.11f), "Hunting Tips")) { guiManager.OpenInfoPanel(3); } guiManager.customGUISkin.button.normal.textColor = new Color(1f, 0f, 0f, 1f); guiManager.customGUISkin.button.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); // center panel GUI.color = new Color(1f, 1f, 1f, 0.8f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.335f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.33f, feedingDisplayHeight * 0.30f), ""); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.335f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.33f, feedingDisplayHeight * 0.30f), ""); GUI.color = new Color(1f, 1f, 1f, 0.9f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.43f, feedingDisplayY + feedingDisplayHeight * 0.43f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.127f), ""); //GUI.color = new Color(1f, 1f, 1f, 0.4f * mainContentOpacity); //GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.43f, feedingDisplayY + feedingDisplayHeight * 0.43f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.127f), ""); style.fontSize = (int)(fontRef * 0.145f); style.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); style.normal.textColor = bottomColor; GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.255f, feedingDisplayY + feedingDisplayHeight * 0.355f, feedingDisplayWidth * 0.5f, feedingDisplayHeight * 0.03f), bottomString1, style); style.fontSize = (int)(fontRef * 0.197f); style.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); style.normal.textColor = midColor; GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.25f, feedingDisplayY + feedingDisplayHeight * 0.478f, feedingDisplayWidth * 0.5f, feedingDisplayHeight * 0.03f), bottomString2, style); // deer head & status info float panelOffsetY = -0.1f; GUI.color = new Color(1f, 1f, 1f, 0.8f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.3f, feedingDisplayHeight * 0.62f), ""); GUI.color = new Color(1f, 1f, 1f, 0.5f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.3f, feedingDisplayHeight * 0.62f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); //style.fontSize = (int)(fontRef * 0.28f); //style.normal.textColor = new Color(0.99f, 0.63f, 0f, 0.95f); //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.15f, feedingDisplayY + feedingDisplayHeight * 0.6f, feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "|", style); //style.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); style.normal.textColor = new Color(0.90f, 0.65f, 0f, 0.9f); style.fontSize = (int)(fontRef * 0.16f); int meatJustEaten = (int)scoringSystem.GetLastKillMeatEaten(); //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.220f, feedingDisplayY + feedingDisplayHeight * (0.60f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), meatJustEaten.ToString() + " lbs", style); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.220f, feedingDisplayY + feedingDisplayHeight * (0.6f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "Meat", style); style.fontSize = (int)(fontRef * 0.12f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.220f, feedingDisplayY + feedingDisplayHeight * (0.678f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), meatJustEaten.ToString() + " lbs", style); Texture2D displayHeadTexture = buckHeadTexture; string displayHeadLabel = "unnamed"; switch (scoringSystem.GetLastKillDeerType()) { case "Buck": displayHeadTexture = buckHeadTexture; displayHeadLabel = "Buck"; break; case "Doe": displayHeadTexture = doeHeadTexture; displayHeadLabel = "Doe"; break; case "Fawn": displayHeadTexture = fawnHeadTexture; displayHeadLabel = "Fawn"; break; } float textureX = feedingDisplayX + feedingDisplayWidth * 0.125f; float textureWidth = feedingDisplayHeight * 0.4f; float textureHeight = displayHeadTexture.height * (textureWidth / displayHeadTexture.width); float textureY = feedingDisplayY + feedingDisplayHeight * (0.32f + panelOffsetY); GUI.DrawTexture(new Rect(textureX, textureY, textureWidth, textureHeight), displayHeadTexture); style.normal.textColor = new Color(0.99f * 0.9f, 0.63f * 0.8f, 0f, 1f); style.fontSize = (int)(fontRef * 0.13f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.137f, feedingDisplayY + feedingDisplayHeight * (0.78f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), displayHeadLabel, style); //style.fontSize = (int)(fontRef * 0.28f); //style.normal.textColor = new Color(0.99f, 0.63f, 0f, 0.95f); //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.35f, feedingDisplayY + feedingDisplayHeight * 0.6f, feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "|", style); //style.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); style.normal.textColor = new Color(0.1f, 0.80f, 0.1f, 1f); //style.fontSize = (int)(fontRef * 0.33f); //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.30f, feedingDisplayY + feedingDisplayHeight * 0.50f, feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "+", style); style.fontSize = (int)(fontRef * 0.18f); int caloriesGained = (int)scoringSystem.GetLastKillCaloriesEaten(); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.040f, feedingDisplayY + feedingDisplayHeight * (0.60f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), caloriesGained.ToString("n0"), style); style.fontSize = (int)(fontRef * 0.12f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.045f, feedingDisplayY + feedingDisplayHeight * (0.68f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "calories +", style); guiComponents.DrawMeatBar(mainContentOpacity, feedingDisplayX + feedingDisplayWidth * 0.040f + feedingDisplayHeight * 0.03f, feedingDisplayY + feedingDisplayHeight * 0.77f, feedingDisplayWidth * 0.29f - feedingDisplayHeight * 0.06f, feedingDisplayHeight * 0.12f); // puma head & status info GUI.color = new Color(1f, 1f, 1f, 0.8f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.665f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.3f, feedingDisplayHeight * 0.62f), ""); GUI.color = new Color(1f, 1f, 1f, 0.5f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.665f, feedingDisplayY + feedingDisplayHeight * 0.3f, feedingDisplayWidth * 0.3f, feedingDisplayHeight * 0.62f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); style.normal.textColor = new Color(0.90f, 0.65f, 0f, 0.9f); style.fontSize = (int)(fontRef * 0.15f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.668f, feedingDisplayY + feedingDisplayHeight * (0.596f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "Energy", style); style.fontSize = (int)(fontRef * 0.14f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.668f, feedingDisplayY + feedingDisplayHeight * (0.678f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "Spent", style); // puma identity Texture2D headshotTexture = closeup1Texture; string pumaName = "no name"; switch (guiManager.selectedPuma) { case 0: headshotTexture = closeup1Texture; pumaName = "Eric"; break; case 1: headshotTexture = closeup2Texture; pumaName = "Palo"; break; case 2: headshotTexture = closeup3Texture; pumaName = "Mitch"; break; case 3: headshotTexture = closeup4Texture; pumaName = "Trish"; break; case 4: headshotTexture = closeup5Texture; pumaName = "Liam"; break; case 5: headshotTexture = closeup6Texture; pumaName = "Barb"; break; } // puma head //float statusPanelOpacityDrop = 1f - statusPanelOpacity; //mainContentOpacity = 1f - (statusPanelOpacityDrop * 0.25f); //GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); textureX = feedingDisplayX + feedingDisplayWidth * 0.76f; textureY = feedingDisplayY + feedingDisplayHeight * (0.42f + panelOffsetY); textureWidth = feedingDisplayHeight * 0.39f; textureHeight = headshotTexture.height * (textureWidth / headshotTexture.width); GUI.DrawTexture(new Rect(textureX, textureY, textureWidth, textureHeight), headshotTexture); //mainContentOpacity = mainContentOpacity * statusPanelOpacity; //GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); // puma name //mainContentOpacity = 1f - (statusPanelOpacityDrop * 0.75f); //GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); style.normal.textColor = new Color(0.99f * 0.9f, 0.63f * 0.8f, 0f, 1f); style.fontSize = (int)(fontRef * 0.13f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.767f, feedingDisplayY + feedingDisplayHeight * (0.78f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), pumaName, style); //mainContentOpacity = mainContentOpacity * statusPanelOpacity; //GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); style.normal.textColor = new Color(0.78f, 0f, 0f, 1f); //style.fontSize = (int)(fontRef * 0.12f); //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.85f, feedingDisplayY + feedingDisplayHeight * 0.51f, feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "minus", style); style.fontSize = (int)(fontRef * 0.18f); int caloriesExpended = (int)scoringSystem.GetLastKillExpense(guiManager.selectedPuma); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.855f, feedingDisplayY + feedingDisplayHeight * (0.60f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), caloriesExpended.ToString("n0"), style); style.fontSize = (int)(fontRef * 0.125f); GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.86f, feedingDisplayY + feedingDisplayHeight * (0.68f + panelOffsetY), feedingDisplayWidth * 0.1f, feedingDisplayHeight * 0.03f), "points -", style); guiComponents.DrawPumaHealthBar(guiManager.selectedPuma, mainContentOpacity, feedingDisplayX + feedingDisplayWidth * 0.670f + feedingDisplayHeight * 0.03f, feedingDisplayY + feedingDisplayHeight * 0.775f, feedingDisplayWidth * 0.29f - feedingDisplayHeight * 0.06f, feedingDisplayHeight * 0.11f); // population bar GUI.color = new Color(1f, 1f, 1f, 0.8f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.37f, feedingDisplayY + feedingDisplayHeight * 0.70f, feedingDisplayWidth * 0.26f, feedingDisplayHeight * 0.29f), ""); GUI.color = new Color(1f, 1f, 1f, 0.4f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.37f, feedingDisplayY + feedingDisplayHeight * 0.70f, feedingDisplayWidth * 0.26f, feedingDisplayHeight * 0.29f), ""); GUI.color = new Color(1f, 1f, 1f, 0.4f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.37f, feedingDisplayY + feedingDisplayHeight * 0.70f, feedingDisplayWidth * 0.26f, feedingDisplayHeight * 0.29f), ""); GUI.color = new Color(1f, 1f, 1f, 0.4f * mainContentOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.99f, feedingDisplayWidth * 0.93f, feedingDisplayHeight * 0.145f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * mainContentOpacity); guiComponents.DrawPopulationHealthBar(mainContentOpacity, feedingDisplayX + feedingDisplayWidth * 0.035f, feedingDisplayY + feedingDisplayHeight * 0.99f, feedingDisplayWidth * 0.93f, feedingDisplayHeight * 0.145f, true, true); //******************** // 'OK' BUTTON //******************** feedingDisplayX -= feedingDisplayWidth * 0.02f; feedingDisplayY += feedingDisplayHeight * 1.3f; GUI.color = new Color(1f, 1f, 1f, 0.8f * okButtonOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.78f, feedingDisplayY + feedingDisplayHeight * 0.67f, feedingDisplayWidth * 0.20f, feedingDisplayHeight * 0.37f), ""); GUI.color = new Color(1f, 1f, 1f, 0.6f * okButtonOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.78f, feedingDisplayY + feedingDisplayHeight * 0.67f, feedingDisplayWidth * 0.20f, feedingDisplayHeight * 0.37f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * okButtonOpacity); GUI.color = new Color(1f, 1f, 1f, 0.8f * okButtonOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.81f, feedingDisplayY + feedingDisplayHeight * 0.727f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.25f), ""); GUI.color = new Color(1f, 1f, 1f, 0.8f * okButtonOpacity); GUI.Box(new Rect(feedingDisplayX + feedingDisplayWidth * 0.81f, feedingDisplayY + feedingDisplayHeight * 0.727f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.25f), ""); GUI.color = new Color(1f, 1f, 1f, 1f * okButtonOpacity); GUI.skin = guiManager.customGUISkin; guiManager.customGUISkin.button.fontSize = (int)(feedingDisplayHeight * 0.14); guiManager.customGUISkin.button.fontStyle = FontStyle.Normal; if (GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.81f, feedingDisplayY + feedingDisplayHeight * 0.727f, feedingDisplayWidth * 0.14f, feedingDisplayHeight * 0.25f), "Go")) { if (pumaWinsOpacity > 0f) { guiManager.SetGuiState("guiStateLeavingPumaWins"); levelManager.SetGameState("gameStateLeavingGameplay"); } else { guiManager.SetGuiState("guiStateFeeding7"); levelManager.SetGameState("gameStateFeeding5"); } } feedingDisplayX += feedingDisplayWidth * 0.02f; feedingDisplayY -= feedingDisplayHeight * 1.3f; //******************** // PUMA WINS //******************** GUI.color = new Color(1f, 1f, 1f, 1f * pumaWinsOpacity); float sourcePercent = 0f; float destPercent = 1f; // header title float titleX = feedingDisplayX + feedingDisplayWidth * 0.3f; float titleY = feedingDisplayY + feedingDisplayHeight * 0.136f; float titleW = feedingDisplayWidth * 0.4f; float titleH = feedingDisplayHeight * 0.03f; style.fontSize = (int)(fontRef * 0.22f); style.normal.textColor = new Color(0f, 0.66f, 0f, 1f); style.fontStyle = FontStyle.Bold; //GUI.Button(new Rect(feedingDisplayX + feedingDisplayWidth * 0.3f + title1Offset, feedingDisplayY + feedingDisplayHeight * 0.135f, feedingDisplayWidth * 0.4f, feedingDisplayHeight * 0.03f), topString, style); style.fontSize = (int)(fontRef * 0.18f); GUI.Button(new Rect(titleX, titleY, titleW, titleH), "Yay! - This puma is at FULL HEATLH !!", style); // background box float boxX = feedingDisplayX + feedingDisplayWidth * (0.665f * sourcePercent + 0.3f * destPercent); float boxY = feedingDisplayY + feedingDisplayHeight * (0.3f * sourcePercent + 0.3f * destPercent); float boxW = feedingDisplayWidth * (0.3f * sourcePercent + 0.4f * destPercent); float boxH = feedingDisplayHeight * (0.62f * sourcePercent + 0.8f * destPercent); GUI.color = new Color(1f, 1f, 1f, 0.8f * pumaWinsOpacity); GUI.Box(new Rect(boxX, boxY, boxW, boxH), ""); GUI.color = new Color(1f, 1f, 1f, 0.5f * pumaWinsOpacity); GUI.Box(new Rect(boxX, boxY, boxW, boxH), ""); GUI.color = new Color(1f, 1f, 1f, 1f * pumaWinsOpacity); // left label float leftLabelX = feedingDisplayX + feedingDisplayWidth * 0.668f; float leftLabelY1 = feedingDisplayY + feedingDisplayHeight * (0.596f + panelOffsetY); float leftLabelY2 = feedingDisplayY + feedingDisplayHeight * (0.678f + panelOffsetY); float leftLabelW = feedingDisplayWidth * 0.1f; float leftLabelH = feedingDisplayHeight * 0.03f; style.normal.textColor = new Color(0.90f, 0.65f, 0f, 0.9f); style.fontSize = (int)(fontRef * 0.15f); GUI.Button(new Rect(leftLabelX, leftLabelY1, leftLabelW, leftLabelH), "Energy", style); style.fontSize = (int)(fontRef * 0.14f); GUI.Button(new Rect(leftLabelX, leftLabelY2, leftLabelW, leftLabelH), "Spent", style); // puma head textureX = feedingDisplayX + feedingDisplayWidth * 0.76f; textureY = feedingDisplayY + feedingDisplayHeight * (0.42f + panelOffsetY); textureWidth = feedingDisplayHeight * 0.39f; textureHeight = headshotTexture.height * (textureWidth / headshotTexture.width); GUI.DrawTexture(new Rect(textureX, textureY, textureWidth, textureHeight), headshotTexture); // puma name float nameX = feedingDisplayX + feedingDisplayWidth * 0.767f; float nameY = feedingDisplayY + feedingDisplayHeight * (0.78f + panelOffsetY); float nameW = feedingDisplayWidth * 0.1f; float nameH = feedingDisplayHeight * 0.03f; style.normal.textColor = new Color(0.99f * 0.9f, 0.63f * 0.8f, 0f, 1f); style.fontSize = (int)(fontRef * 0.13f); GUI.Button(new Rect(nameX, nameY, nameW, nameH), pumaName, style); // right label float rightLabelX = feedingDisplayX + feedingDisplayWidth * 0.86f; float rightLabelY1 = feedingDisplayY + feedingDisplayHeight * (0.60f + panelOffsetY); float rightLabelY2 = feedingDisplayY + feedingDisplayHeight * (0.68f + panelOffsetY); float rightLabelW = feedingDisplayWidth * 0.1f; float rightLabelH = feedingDisplayHeight * 0.03f; style.normal.textColor = new Color(0.78f, 0f, 0f, 1f); style.fontSize = (int)(fontRef * 0.18f); GUI.Button(new Rect(rightLabelX, rightLabelY1, rightLabelW, rightLabelH), caloriesExpended.ToString("n0"), style); style.fontSize = (int)(fontRef * 0.125f); GUI.Button(new Rect(rightLabelX, rightLabelY2, rightLabelW, rightLabelH), "points -", style); // health bar float barX = feedingDisplayX + feedingDisplayWidth * 0.670f + feedingDisplayHeight * 0.03f; float barY = feedingDisplayY + feedingDisplayHeight * 0.775f; float barW = feedingDisplayWidth * 0.29f - feedingDisplayHeight * 0.06f; float barH = feedingDisplayHeight * 0.11f; guiComponents.DrawPumaHealthBar(guiManager.selectedPuma, pumaWinsOpacity, barX, barY, barW, barH); }