void Place(int value) { switch (value) { case 0: Instantiate(grass, currentPos, transform.rotation); break; case 1: //place outerwall Instantiate(outerWall, currentPos, transform.rotation); break; case 2: //place inner wall Instantiate(innerwall, currentPos, transform.rotation); break; case 3: //place rock Instantiate(rock, currentPos, transform.rotation); break; case 4: //place candy Instantiate(candy, currentPos, transform.rotation); uiData.AddTotalCandy(1); break; case 5: //place Player Instantiate(player, currentPos, transform.rotation); break; case 6: //place skip break; case 7: //place exit Instantiate(exit, currentPos, transform.rotation); break; default: break; } }