Example #1
0
    void Place(int value)
    {
        switch (value)
        {
        case 0:
            Instantiate(grass, currentPos, transform.rotation);
            break;

        case 1:
            //place outerwall
            Instantiate(outerWall, currentPos, transform.rotation);
            break;

        case 2:
            //place inner wall
            Instantiate(innerwall, currentPos, transform.rotation);
            break;

        case 3:
            //place rock
            Instantiate(rock, currentPos, transform.rotation);
            break;

        case 4:
            //place candy
            Instantiate(candy, currentPos, transform.rotation);
            uiData.AddTotalCandy(1);
            break;

        case 5:
            //place Player
            Instantiate(player, currentPos, transform.rotation);
            break;

        case 6:
            //place skip
            break;

        case 7:
            //place exit
            Instantiate(exit, currentPos, transform.rotation);
            break;

        default:
            break;
        }
    }