private void DrawScore(string filename) { // 解析MusicXml文件 XmlFacade xmlFacade = new XmlFacade(filename); // 生成乐谱表 ScoreGenerator scoreGenerator = new ScoreGenerator(xmlFacade.GetBeat().GetBeats(), xmlFacade.GetBeat().GetBeatType()); List <List <Measure> > scoreList = scoreGenerator.Generate(xmlFacade.GetMeasureList(), Screen.width - 67); // 准备绘制乐谱对象及其他参数 GameObject parentObject = GameObject.Find("Canvas_Score"); List <float> screenSize = new List <float>(); screenSize.Add(Screen.width); screenSize.Add(Screen.height); List <string> scoreInfo = new List <string>(); // 乐谱名称和作者信息 scoreInfo.Add(xmlFacade.GetWorkTitle()); // 0 scoreInfo.Add(xmlFacade.GetCreator()); // 1 // 绘制乐谱视图 ScoreView scoreView = new ScoreView(scoreList, parentObject, screenSize, scoreInfo); // 更改乐符颜色 // Symbol symbol = scoreList[0][0].GetMeasureSymbolList()[0][1][2]; // SymbolControl symbolControl = new SymbolControl(symbol); // symbolControl.SetColor(Color.red); }
public static void Main(string[] args) { XmlFacade xmlFacade = new XmlFacade("polka.xml"); List <Measure> measureList = xmlFacade.GetMeasureList(); ScoreGenerator scoreGenerator = new ScoreGenerator(xmlFacade.GetBeat().GetBeats(), xmlFacade.GetBeat().GetBeatType()); List <List <List <List <List <Symbol> > > > > scoreList = scoreGenerator.Generate(xmlFacade.GetHighSymbolList(), xmlFacade.GetLowSymbolList()); List <List <Measure> > scoreList2 = scoreGenerator.Generate(xmlFacade.GetMeasureList(), 600); Console.WriteLine("test"); }
private void AddScoreToGroups(IEnumerable <IGrouping <int, ScoredReformedQuery> > groups, ScoreGenerator scoreGenerator) { foreach (var group in groups) { var points = scoreGenerator.GetNextScore(); foreach (var query in group) { query.AddPoints(points); } } }
public void TestGenerateScoreFromPrefab() { GameObject scoreObject = Resources.Load <GameObject>("Prefabs/Scores/score_bluedisk"); GameObject scoreParent = new GameObject(); GameObject generatedScore = ScoreGenerator.GenerateScore(scoreObject, scoreParent.transform); Assert.AreEqual(0, generatedScore.transform.localPosition.x); Assert.AreEqual(0, generatedScore.transform.localPosition.y); Assert.AreEqual(0, generatedScore.transform.localPosition.z); Assert.AreEqual(scoreParent.transform, generatedScore.transform.parent); Assert.AreEqual("Score", generatedScore.tag); }
public override bool Create(ScoreLocationDTO dto) { // TODO: some checking that this location is free to place on. GameObject score = ScoreGenerator.GenerateScore(dto, scoreFolder.transform); if (score == null) { Debug.Log("Generated pickup is null!"); return(false); } // Update currentScores for next UpdateFeatures call. currentScores.Add(dto); return(true); }
// Use this for initialization void Awake() { //タイマーを初期化. time_counter_ = 0.0F; image_animator_ = GetComponent<ImageAnimator>(); is_end_send_ = false; //桁番号参照用に、スコアジェネレータを初期化. //animationの遅延時間をスコア表示側から設定、 //一桁ずつアニメーション時間をずらす. score_generator_refernce_ = GameObject.FindObjectOfType<ScoreGenerator>(); sprite_animator_ = GetComponent<SpriteAnimator>(); sprite_animator_.target_time_ = animation_end_target_time; sprite_animator_.delay_time_ = show_delay_time_ + (score_generator_refernce_.DigitCounter * show_lag_); //スコアを参照.(1桁分のみ) GameObject score_refernce = GameObject.Find("ScoreGenerator(Clone)") as GameObject; number_ = score_refernce.GetComponent<ScoreGenerator>().Score; //Spriteを初期化.数字をランダムに取得. number_object_ = GetComponent<Image>(); number_object_.sprite = Instantiate(Score_Number_[Random.Range(0,9)]) as Sprite; }
// Use this for initialization void Awake() { //タイマーを初期化. time_counter_ = 0.0F; image_animator_ = GetComponent <ImageAnimator>(); is_end_send_ = false; //桁番号参照用に、スコアジェネレータを初期化. //animationの遅延時間をスコア表示側から設定、 //一桁ずつアニメーション時間をずらす. score_generator_refernce_ = GameObject.FindObjectOfType <ScoreGenerator>(); sprite_animator_ = GetComponent <SpriteAnimator>(); sprite_animator_.target_time_ = animation_end_target_time; sprite_animator_.delay_time_ = show_delay_time_ + (score_generator_refernce_.DigitCounter * show_lag_); //スコアを参照.(1桁分のみ) GameObject score_refernce = GameObject.Find("ScoreGenerator(Clone)") as GameObject; number_ = score_refernce.GetComponent <ScoreGenerator>().Score; //Spriteを初期化.数字をランダムに取得. number_object_ = GetComponent <Image>(); number_object_.sprite = Instantiate(Score_Number_[Random.Range(0, 9)]) as Sprite; }
public void TestGenerateScoreFromDTO() { ScoreLocationDTO scoreDTO = new ScoreLocationDTO(); Location pickupLocation = new Location(10, 20); scoreDTO.location = pickupLocation; GameObject scoreParent = new GameObject(); GameObject generatedScore = ScoreGenerator.GenerateScore(scoreDTO, scoreParent.transform); Assert.AreEqual(pickupLocation.x, generatedScore.transform.localPosition.x); Assert.AreEqual(0, generatedScore.transform.localPosition.y); Assert.AreEqual(pickupLocation.y, generatedScore.transform.localPosition.z); Assert.AreEqual(scoreParent.transform, generatedScore.transform.parent); Assert.AreEqual("score_bluedisk_10_20", generatedScore.name); Assert.AreEqual(10, generatedScore.transform.localPosition.x); Assert.AreEqual(20, generatedScore.transform.localPosition.z); Assert.AreEqual(0, generatedScore.transform.localPosition.y); Assert.AreEqual("Score", generatedScore.tag); }
// the purpose of this function is to call out these particular components void Awake() { carRB = GetComponent <Rigidbody> (); scoreGenerator = GetComponent <ScoreGenerator> (); audioSource = GetComponent <AudioSource> (); }
public void init() { if (!executedOnce) { json = JsonUtility.FromJson <jsonConfig>(jsonData1); teams = JsonUtility.FromJson <TeamList>(jsonData); yourTeamPlayers = new List <YourPlayer> (11); opponentTeamPlayers = new List <YourPlayer> (11); allOvers = new List <int> (5); for (int i = 0; i < 5; i++) { allOvers.Add(0); } executedOnce = true; sgen = new ScoreGenerator(); target = sgen.setTarget(json.myTeam, json.opponentTeam); autoPlayScores = sgen.populateAutoPlayScore(target); int autoPlayBatsmenCount = autoPlayScores.Count; yourTeam = json.myTeam; oppTeam = json.opponentTeam; TeamInfo teamInfo; Players player = new Players(); for (int i = 0; i < teams.Teams.Count; i++) { teamInfo = teams.Teams [i]; if (teamInfo.team == yourTeam) { currentbatsmen = player1Name; for (int iterj = 0; iterj < teamInfo.Players.Count; iterj++) { YourPlayer yourTeamPlayer = new YourPlayer(); yourTeamPlayer.playerName = teamInfo.Players [iterj].name; yourTeamPlayer.score = 0; yourTeamPlayer.balls = 0; yourTeamPlayer.fours = 0; yourTeamPlayer.sixes = 0; yourTeamPlayer.stRate = 0; yourTeamPlayer.fow = 0; yourTeamPlayers.Add(yourTeamPlayer); } player1Name = yourTeamPlayers [0].playerName; player2Name = yourTeamPlayers [1].playerName; currentbatsmen = player1Name; } else if (teamInfo.team == oppTeam) { for (int iterj = 0; iterj < teamInfo.Players.Count; iterj++) { YourPlayer oppTeamPlayer = new YourPlayer(); oppTeamPlayer.playerName = teamInfo.Players [iterj].name; if (iterj < autoPlayBatsmenCount) { oppTeamPlayer.score = autoPlayScores[iterj]; } else { oppTeamPlayer.score = 0; } oppTeamPlayer.balls = 0; oppTeamPlayer.fours = 0; oppTeamPlayer.sixes = 0; oppTeamPlayer.stRate = 0; oppTeamPlayer.fow = 0; opponentTeamPlayers.Add(oppTeamPlayer); } } } } updateScoreCanvas(); updateTriggerCanvas(); }