void Awake() { if (score == null) { score = new ScoreDataModell(); } onScoring = new UnityAction <float> (OnScoring); myAudioSource = this.GetComponent <AudioSource> (); }
public void AddPoints(ScoreDataModell addingScoreData) { Debug.Log("AddPoints " + m_scoreValue + " + " + addingScoreData.ScoreValue); m_scoreValue += addingScoreData.ScoreValue; }