Ejemplo n.º 1
0
    void Awake()
    {
        if (score == null)
        {
            score = new ScoreDataModell();
        }

        onScoring = new UnityAction <float> (OnScoring);

        myAudioSource = this.GetComponent <AudioSource> ();
    }
 public void AddPoints(ScoreDataModell addingScoreData)
 {
     Debug.Log("AddPoints " + m_scoreValue + " + " + addingScoreData.ScoreValue);
     m_scoreValue += addingScoreData.ScoreValue;
 }