void OnTriggerEnter2D(Collider2D c) { if (c.tag == "ScoreBlock") { for (int i = 0; i < spawnercontroller.ObjInstaciados.Count; i++) { if (gameObject == spawnercontroller.ObjInstaciados[i]) { Destroy(spawnercontroller.ObjInstaciados[i]); //print ("bateu"); //ScoreController.AumentaScore(1); } } } if (c.tag == "ScoreBlockUp" && !playercontroller.morri && isBloco) { ScoreController.AumentaScore(1); isBloco = false; } }