private void ApplyNewScore(Vector2 fromPosition) { _scoreController.AnimateScore(fromPosition, _animatedScorePool); PlayerEvents.OnNewScoreApplied(_scoreData.ScorePerKill); }
private void ApplyNewScore(Vector2 fromPosition) { _scoreController.AnimateScore(fromPosition, _animatedScorePool); PlayerEvents.OnNewScoreApplied(_scoreData.ScorePerKill); }