private int GetScoreByType(ScoreCoinType type) { switch (type) { case ScoreCoinType.White: return(5); case ScoreCoinType.Black: return(10); case ScoreCoinType.Queen: return(50); case ScoreCoinType.NOTSET: return(0); default: return(0); } }
public void setScoringCoinInActive(string Name, ScoreCoinType type) { switch (type) { case ScoreCoinType.White: ScoringCoins.transform.Find("WhiteCoins").Find(Name).gameObject.SetActive(false); break; case ScoreCoinType.Black: ScoringCoins.transform.Find("BlackCoins").Find(Name).gameObject.SetActive(false); break; case ScoreCoinType.Queen: ScoringCoins.transform.Find(Name).gameObject.SetActive(false); break; case ScoreCoinType.NOTSET: break; default: break; } }