private int GetScoreByType(ScoreCoinType type)
    {
        switch (type)
        {
        case ScoreCoinType.White:
            return(5);

        case ScoreCoinType.Black:
            return(10);

        case ScoreCoinType.Queen:
            return(50);

        case ScoreCoinType.NOTSET:
            return(0);

        default:
            return(0);
        }
    }
    public void setScoringCoinInActive(string Name, ScoreCoinType type)
    {
        switch (type)
        {
        case ScoreCoinType.White:
            ScoringCoins.transform.Find("WhiteCoins").Find(Name).gameObject.SetActive(false);
            break;

        case ScoreCoinType.Black:
            ScoringCoins.transform.Find("BlackCoins").Find(Name).gameObject.SetActive(false);
            break;

        case ScoreCoinType.Queen:
            ScoringCoins.transform.Find(Name).gameObject.SetActive(false);
            break;

        case ScoreCoinType.NOTSET:
            break;

        default:
            break;
        }
    }