public IEnumerator AnalyzeAndScorePixelMapWithEnumeratorPasses() { //open images in dir test_images and read expected results from file names var images = new List <Color[]>(); var expectedScores = new List <int>(); //read all pngs, convert to color[] and store in images, parse expected results from filename and store in expectedScores foreach (var file in Directory.EnumerateFiles("./Assets/Tests/EditMode/test_images", "*.png")) { var fileInBytes = File.ReadAllBytes(file); var texture = new Texture2D(2, 2); texture.LoadImage(fileInBytes); images.Add(texture.GetPixels()); //remove folder paths var scoreInt = Path.GetFileName(file); expectedScores.Add(Int32.Parse(scoreInt.Replace(".png", ""))); } //check if files are read correctly Assert.AreEqual(images.Count, expectedScores.Count, "could not read expected values from file names"); Assert.AreNotSame(images.Count, 0, "no images found"); // analyze, calculate score and compare for (int i = 0; i < images.Count; i++) { var analyzedResult = ScoreCalculation.AnalyzePixelMap(images[i]); Assert.NotNull(analyzedResult, "ScoreCalculation returned null"); var score = ScoreCalculation.CalculateScore(analyzedResult); Assert.AreEqual(score, expectedScores[i], "score calculation returned unexpected result"); } return(null); }
public void AddGame(Game game) { this.GamesPlayed.Add(game); ScoreCalculation scoreCalculation = new ScoreCalculation(game); this.AddScore(scoreCalculation.CalculateHomeTeamScore()); this.AddScore(scoreCalculation.CalculateGuestTeamScore()); }
public void EndGame(int time, int score, bool won) { gameObject.SetActive(true); EndGameReason.GetComponentInChildren <Text>().text = won ? "You have won by killing all the monsters. Congratulations." : "You tried to kill a monster with red color, you lost."; int result = score - time + (won ? 10 : 0); ScoreCalculation.GetComponentInChildren <Text>().text = "Score " + result + " pt\ncalculation: score (" + score + " pt) - time (" + time + " pt)" + (won ? "+ win (10 pt)" : "") + " = " + result + " pt"; }
public void AddGame(Game game) { this.GamesPlayed++; ScoreCalculation scoreCalculation = new ScoreCalculation(game); Score homeScore = scoreCalculation.CalculateHomeTeamScore(); Score guestScore = scoreCalculation.CalculateGuestTeamScore(); this.GoalsScored = this.GoalsScored + homeScore.Goals + guestScore.Goals; this.HomeGoalsScored = this.HomeGoalsScored + homeScore.Goals; this.GuestGoalsScored = this.GuestGoalsScored + guestScore.Goals; this.HomePoints = this.HomePoints + homeScore.Points; this.GuestPoints = this.GuestPoints + guestScore.Points; switch (homeScore.Result) { case EScoreResult.Loss: this.GuestWins++; this.GamesDecidedInNormalTime++; break; case EScoreResult.OTLoss: this.GuestWins++; this.GamesDecidedInOverTime++; break; case EScoreResult.PSLoss: this.GuestWins++; this.GamesDecidedInPenaltyShots++; break; case EScoreResult.Win: this.HomeWins++; this.GamesDecidedInNormalTime++; break; case EScoreResult.OTWin: this.HomeWins++; this.GamesDecidedInOverTime++; break; case EScoreResult.PSWin: this.HomeWins++; this.GamesDecidedInPenaltyShots++; break; } this.Completion = SeasonStatistics.CalculateRelativeValue(this.GamesPlayed, SeasonStatistics.NumberOfGamesPerSeason, 2) * 100; this.GamesDecidedInNormalTimePercent = SeasonStatistics.CalculateRelativeValue(this.GamesDecidedInNormalTime, this.GamesPlayed, 2) * 100; this.GamesDecidedInOverTimePercent = SeasonStatistics.CalculateRelativeValue(this.GamesDecidedInOverTime, this.GamesPlayed, 2) * 100; this.GamesDecidedInPenaltyShotsPercent = SeasonStatistics.CalculateRelativeValue(this.GamesDecidedInPenaltyShots, this.GamesPlayed, 2) * 100; this.HomeWinsPercent = SeasonStatistics.CalculateRelativeValue(this.HomeWins, this.GamesPlayed, 2) * 100; this.GuestWinsPercent = SeasonStatistics.CalculateRelativeValue(this.GuestWins, this.GamesPlayed, 2) * 100; this.GoalsScoredPerGame = SeasonStatistics.CalculateRelativeValue(this.GoalsScored, this.GamesPlayed, 1); this.HomePointsPerGame = SeasonStatistics.CalculateRelativeValue(this.HomePoints, this.GamesPlayed, 1); this.GuestPointsPerGame = SeasonStatistics.CalculateRelativeValue(this.GuestPoints, this.GamesPlayed, 1); this.HomeGoalsScoredPerGame = SeasonStatistics.CalculateRelativeValue(this.HomeGoalsScored, this.GamesPlayed, 1); this.GuestGoalsScoredPerGame = SeasonStatistics.CalculateRelativeValue(this.GuestGoalsScored, this.GamesPlayed, 1); }
private void Awake() { camera = GameObject.FindGameObjectWithTag("MainCamera"); obstacle = GameObject.FindGameObjectsWithTag("Obstacle"); ore = GameObject.FindGameObjectsWithTag("Ore"); boosterStar = GameObject.FindGameObjectsWithTag("BoosterStar"); boosterPotion = GameObject.FindGameObjectsWithTag("BoosterPotion"); scoreBoard = FindObjectOfType <ScoreCalculation> (); offset = camera.transform.position - GameObject.FindGameObjectWithTag("Player").transform.position; }
void Update() { if (this.gameObject.activeSelf) { transform.localPosition = new Vector3(transform.localPosition.x, GameManager.NoteY, transform.localPosition.z) - (new Vector3(0, 1f, 0) * speed * (float)(TimeComponent.GetCurrentTimePast() - StartTime)); } if (this.transform.position.y < -2.5f) { this.gameObject.SetActive(false); ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Miss, 3); } if (this.gameObject.activeSelf) { double diff = System.Math.Abs(TimeComponent.GetPressedKeyTime(Rail) - ArrivalTime); if (diff <= ScoreCalculation.DetectionRange.Bad && diff > ScoreCalculation.DetectionRange.Good) //Bad { this.gameObject.SetActive(false); ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Bad, 3); AddEffect(ScoreCalculation.Judgement.Bad); //GameManager.DebugLog(this.gameObject.name + "番のノーツ: Bad"); } else if (diff <= ScoreCalculation.DetectionRange.Good && diff > ScoreCalculation.DetectionRange.Great) //Good { audioSource[0].PlayOneShot(NoteGoodSE); this.gameObject.SetActive(false); ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Good, 3); AddEffect(ScoreCalculation.Judgement.Good); //GameManager.DebugLog(this.gameObject.name + "番のノーツ: Good"); } else if (diff <= ScoreCalculation.DetectionRange.Great && diff > ScoreCalculation.DetectionRange.Perfect) //Great { audioSource[0].PlayOneShot(NoteGreatSE); audioSource[1].PlayOneShot(NoteSpecialSE); this.gameObject.SetActive(false); ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Great, 3); AddEffect(ScoreCalculation.Judgement.Great); //GameManager.DebugLog(this.gameObject.name + "番のノーツ: Great"); } else if (diff <= ScoreCalculation.DetectionRange.Perfect && diff >= 0) //Perfect { audioSource[0].PlayOneShot(NotePerfectSE); audioSource[1].PlayOneShot(NoteSpecialSE); this.gameObject.SetActive(false); ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Perfect, 3); AddEffect(ScoreCalculation.Judgement.Perfect); //GameManager.DebugLog(this.gameObject.name + "番のノーツ: Perfect"); } } }
public void HighscoreUpdateSimplePasses() { ScoreCalculation.number = int.MaxValue - 1; ScoreCalculation.cs(); int last_highscore = PlayerPrefs.GetInt("Highscore", 0); Assert.AreEqual(ScoreCalculation.number, PlayerPrefs.GetInt("Highscore", 0)); ScoreCalculation.number = 0; PlayerPrefs.SetInt("Highscore", 0); }
private void LoadScoreDetails() { try { ScoreCalculation.LoadGREscorePoints(); ScoreCalculation.LoadIELTSscorePoints(); ScoreCalculation.LoadAgebasedscorePoints(); ScoreCalculation.LoadgradGPAPoints(); ScoreCalculation.LoadUndergradGPAPoints(); ScoreCalculation.LoadWorkExperiencePoints(); } catch { throw; } }
private void FacultyViewForm_Load(object sender, EventArgs e) { try { dataAccessLayer.ApplicantDetails _applicantDetails = new dataAccessLayer.ApplicantDetails(); var allApplicants = _applicantDetails.GetApplicantScoreDetails(); List <ApplicantPoints> _applicantsPoints = new List <ApplicantPoints>(); ScoreCalculation _scoreCalculation = new ScoreCalculation(); var calculatedPointsForAllApplicants = _scoreCalculation.CalculatePoints(allApplicants); applicantDetailsdataGridView.DataSource = calculatedPointsForAllApplicants; } catch (Exception ex) { MessageBox.Show("Error While Loading Applicant Details", ex.Message); } }
void Update() { if (this.gameObject.activeSelf) { //this.transform.localPosition -= new Vector3(0, 1f, 0) * speed * Time.fixedDeltaTime; transform.localPosition = new Vector3(transform.localPosition.x, StartPosY, transform.localPosition.z) - (new Vector3(0, 1f, 0) * speed * (float)(TimeComponent.GetCurrentTimePast() - StartTime)); float y = transform.localPosition.y; bool pressed = isPressing(GetHitting(y)); if (y <= DetectionLine) { //Mask += speed * Time.fixedDeltaTime; Mask = (speed * (float)(TimeComponent.GetCurrentTimePast() - ArrivalTime)); if (!flag && pressed) { flag = true; seFlag = true; audioSource.Play(); } } //描画処理 if (flag) { setMesh(width, length, Mask); CreateMesh(); } if (y + length < -2.5f) { gameObject.SetActive(false); } //効果音 if (seFlag && (y + length < DetectionLine || !pressed)) { audioSource.Stop(); seFlag = false; } if (pressed && !seFlag) { audioSource.Play(); seFlag = true; } //判定処理 scrolledTime = (float)(TimeComponent.GetCurrentTimePast() - ArrivalTime); if (scrolledTime >= SPB * count && scrolledTime + ArrivalTime <= FinishTime) { count++; if (pressed) { ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Perfect, 1); scoredFlag = false; } else { if (!scoredFlag) { if (flag) //一度押している { ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Bad, 1); scoredFlag = true; } else //一度も押していない { ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.Miss, 1); scoredFlag = true; } } else { ScoreCalculation.SetNoteJudgement(ScoreCalculation.Judgement.None, 1); } } } } }
protected ScoreCalculation(ScoreCalculation successor) { this._successor = successor; }
public OtherCasesCalc(ScoreCalculation successor) : base(successor) { }
public EqualizeCalc(ScoreCalculation successor) : base(successor) { }
public MoreThanFourCalc(ScoreCalculation successor, string player1Name, string player2Name) : base(successor) { _player1Name = player1Name; _player2Name = player2Name; }