public void TestMinimalScoreInTop5() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("", 20); scoreBoard.AddScore("", 10); scoreBoard.AddScore("", 50); Assert.AreEqual(10, scoreBoard.MinimalScoreInTop5(), "Not correct minimal score"); }
public void TestToStringWithTwoScores() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 2); scoreBoard.AddScore("Pesho", 0); var result = scoreBoard.ToString(); Assert.AreEqual("1. Pesho ---> 0 mistake(s)!\n" + "2. Pesho ---> 2 mistake(s)!\n", result); }
public void TestCheckScoreIsHighscoreWithLessThanFiveRecordsAndCheckWorse() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 2); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Ivan", 5); bool isHighscore = scoreBoard.CheckScoreIsHighscore(6); Assert.IsTrue(isHighscore); }
public void TestAddScores() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("", 20); scoreBoard.AddScore("", 10); scoreBoard.AddScore("", 50); int result = scoreBoard.Count(); Assert.AreEqual(3, result, "Not correct minimal score"); }
public void TestCheckScoreIsHighscoreWithMoreThanFiveRecordsAndCheckWorse() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 2); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Asya", 1); scoreBoard.AddScore("Gergana", 0); scoreBoard.AddScore("Ivan", 5); bool isHighscore = scoreBoard.CheckScoreIsHighscore(6); Assert.IsFalse(isHighscore); }
public void TestCheckScoreIsHighscoreWithAllPerfectScores() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Asya", 0); scoreBoard.AddScore("Gergana", 0); scoreBoard.AddScore("Ivan", 0); bool isHighscore = scoreBoard.CheckScoreIsHighscore(0); Assert.IsTrue(isHighscore); }
public void TestResetMethod() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 2); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Asya", 1); scoreBoard.AddScore("Gergana", 0); scoreBoard.AddScore("Ivan", 5); scoreBoard.Reset(); bool result = scoreBoard.IsEmpty; Assert.AreEqual(result, true); }
public void CheckScoreHasMadeScoreBoardNotEnoughScores() { //Arrange GameEngine gameEngine = new GameEngine(); ScoreBoard customScoreBoard = new ScoreBoard(); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); customScoreBoard.AddScore("pesho", 50); Type type = typeof(GameEngine); var fieldValue = type.GetField("scoreBoard", BindingFlags.Instance | BindingFlags.NonPublic); //var mockedScoreBoard = Mock.Create<IScoreBoard>(); //Telerik.JustMock.Mock.Arrange(() => mockedScoreBoard.CheckScoreIsHighscore(5)).Returns(false); fieldValue.SetValue(gameEngine, customScoreBoard); //Act string actual = gameEngine.CheckScoreHasMadeScoreBoard(88); string expected = "You won with 88 mistake(s) but you score did not enter in the scoreboard\n" + "1. pesho ---> 50 mistake(s)!\n" + "2. pesho ---> 50 mistake(s)!\n" + "3. pesho ---> 50 mistake(s)!\n" + "4. pesho ---> 50 mistake(s)!\n" + "5. pesho ---> 50 mistake(s)!\n"; Assert.AreEqual(expected, actual); }
public void TestToStringWithFiveScores() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 2); scoreBoard.AddScore("Pesho", 0); scoreBoard.AddScore("Asya", 1); scoreBoard.AddScore("Gergana", 0); scoreBoard.AddScore("Ivan", 5); var result = scoreBoard.ToString(); Assert.AreEqual("1. Gergana ---> 0 mistake(s)!\n" + "2. Pesho ---> 0 mistake(s)!\n" + "3. Asya ---> 1 mistake(s)!\n" + "4. Pesho ---> 2 mistake(s)!\n" + "5. Ivan ---> 5 mistake(s)!\n", result); }
private void explode() { scoreBoardScript.AddScore(score); isAlive = false; explosion = Instantiate(explosion, transform.position, transform.rotation); explosion.transform.parent = spawnParent; Destroy(gameObject); }
public void OnTriggerEnter(Collider other) { if (pointSound != null) { pointSound.SetActive(true); } scoreBoardScript.AddScore(score); StartCoroutine(SelfDestruct()); }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { ScoreBoard scoreBoard = FindObjectOfType <ScoreBoard>(); scoreBoard.AddScore(scoreToAdd); Destroy(gameObject); } }
void Update() { // 非アクティブなノートは、activeNoteListから排除する。 for (int i = 0; i < activeNoteList.Count; i++) { if (!activeNoteList[i].GetActive()) { scoreBoard.AddScore(Judgement.LATE); activeNoteList.Remove(activeNoteList[i]); } } // ノートを出現する if (noteIndex < timingArray.Length) { if (AudioManager.Instance.GetTime() > (timingArray[noteIndex] - fallTime)) { NoteAdd(noteIndex++); } } }
public void Test_ScoreBoard_AddScore() { var scoreBoard = new ScoreBoard(); scoreBoard.AddScore("test", 10); var actual = scoreBoard.TopScores.First(); var expected = new KeyValuePair <string, int>("test", 10); Assert.AreEqual <KeyValuePair <string, int> >(expected, actual); }
private void PickupCoin()//Limits the score by detecting only one trigger { coinTouch += 1; if (coinTouch == 1) { GameObject fx = Instantiate(coinSound, transform.position, Quaternion.identity); fx.transform.parent = parent; scoreBoard.AddScore(score); Destroy(gameObject); } }
private void OnParticleCollision(GameObject other) { GetComponent <AudioSource>().PlayOneShot(hitFX); EnemyHitpoints--; hitParticle.Play(); if (EnemyHitpoints < 1) { _scoreBoard.AddScore(); EnemyDeath(); } }
public void ReturnBtn() { GameObject Spawner = GameObject.Find("Spawner"); ScoreBoard scoreboard = Spawner.GetComponent <ScoreBoard>(); if (InputField.text == "") { emptyNickTxt.SetActive(true); } else { scoreboard.AddScore(InputField.text, System.Convert.ToInt32(endscore.text)); SceneManager.LoadScene("gui"); } }
public void AddScore_ShouldAddScoreToScoreBoard() { var category = YahtzeeCategory.Pair; var points = 8; _sut.AddScore(category, points); var actualPoints = _sut.GetScoreForCategory(category); Assert.AreEqual(points, actualPoints); }
private void Die() { rb.useGravity = true; rb.AddForce(Vector3.down * 200f); rb.AddTorque(new Vector3(0, 2000f, 0)); //rb.AddForce(new Vector3(1000f, 1000f, 1000f)); // Add Points; scoreBoard.AddScore(scoreForDestroy); // Explosion will be destroyed by itself when particle finished explodeGO = Instantiate(explosion, transform.position, Quaternion.identity); explodeGO.transform.parent = this.transform; // xplosionParent indicates where instantation should be done /*if (xplosionParent) { * explodeGO.transform.parent = xplosionParent; * }*/ Invoke("DestroyMe", 3f); }
public void TestAddScoreWithSevenScoresLastAreWorse() { ScoreBoard scoreBoard = new ScoreBoard(); scoreBoard.AddScore("Pesho", 100); scoreBoard.AddScore("Pesho", 50); scoreBoard.AddScore("Asya", 150); scoreBoard.AddScore("Gergana", 20); scoreBoard.AddScore("Ivan", 300); scoreBoard.AddScore("Petkan", 4); scoreBoard.AddScore("Stoyan", 11111); string actual = scoreBoard.ToString(); string expected = "1. Petkan ---> 4 mistake(s)!\n" + "2. Gergana ---> 20 mistake(s)!\n" + "3. Pesho ---> 50 mistake(s)!\n" + "4. Pesho ---> 100 mistake(s)!\n" + "5. Asya ---> 150 mistake(s)!\n"; Assert.AreEqual(expected, actual); }
protected void FixedUpdate() { var spaceships = space.Spaceships; // First all alive spaceships select their next action. foreach (var spaceship in spaceships) { if (spaceship.IsAlive) { spaceship.SelectAction(); } } // Then all spaceships do their turn. foreach (var spaceship in spaceships) { spaceship.DoTurn(); } var shots = space.Shots; foreach (var shot in shots) { if (shot.IsAlive) { shot.DoTurn(); } } deadShips.Clear(); deadShots.Clear(); // Check for collisions. // Spaceship to spaceship. for (int i = 0; i < spaceships.Count - 1; i++) { var ship = spaceships[i]; if (!ship.IsAlive) { continue; } for (int j = i + 1; j < spaceships.Count; j++) { var other = spaceships[j]; if (!other.IsAlive) { continue; } if (ship.obj.CheckCollision(other.obj)) { DebugUtils.Log(ship.Name + " collided with ship " + other.Name); if (ship.IsShieldUp != other.IsShieldUp) { // The ship without the shield is dead. var killer = ship.IsShieldUp ? ship : other; var dead = ship.IsShieldUp ? other : ship; scoreBoard.AddScore(killer.Name, SCORE_FOR_BASHING); SpaceshipKilled(dead); AudioManager.PlayClip(shieldBurnShipSound); if (ship == dead) { break; } } else { SpaceshipKilled(other); SpaceshipKilled(ship); AudioManager.PlayClip(collisionSound); break; } } } } // Shot to spaceship. foreach (var ship in spaceships) { if (!ship.IsAlive) { continue; } foreach (var shot in shots) { if (!shot.IsAlive) { continue; } if (shot.obj.CheckCollision(ship.obj)) { DebugUtils.Log(ship.Name + " collided with shot " + shot.Name); if (!ship.IsShieldUp) { scoreBoard.AddScore(shot.Shooter.Name, SCORE_FOR_SHOOTING); SpaceshipKilled(ship); AudioManager.PlayClip(killSound); } else { AudioManager.PlayClip(shieldBurnShotSound); } shot.BeDead(); break; } } } // Clear dead ships. foreach (var spaceship in spaceships) { if (!spaceship.IsAlive) { deadShips.Add(spaceship); } } foreach (var spaceship in deadShips) { space.RemoveSpaceship(spaceship); } // Clear dead shots. foreach (var shot in shots) { if (!shot.IsAlive) { deadShots.Add(shot); } } foreach (var shot in deadShots) { space.RemoveShot(shot); } }