void Death() { if (ctrlType == CtrlType.player) { if (isLive == true) { controller.enabled = false; thirdPerson.enabled = false; anim.SetTrigger("Death"); anim.ResetTrigger("Live"); isLive = false; if (GameMgr.instance.camp == 1) { sb.AddCamp2(); } else { sb.AddCamp1(); } StartCoroutine(ReLive()); } } else if (ctrlType == CtrlType.net) { if (isLive == true) { anim.SetTrigger("Death"); anim.ResetTrigger("Live"); isLive = false; if (gameObject.GetComponent <BattlePlayer>().camp == 1) { sb.AddCamp2(); } else { sb.AddCamp1(); } StartCoroutine(ReLive()); } } }