} // End of GetNumber



    // When the player has the right answer, this function will house the algorithm
    private void CorrectAnswer()
    {
        // Update the score
        score.AccessUpdateScoreCorrect();
        // ----

        // Stop the spawners
        activateSpawner = false;

        // Lock the exit from further comparison
        lockCheckFunction = true;
        // ----


        // Murder the minions!
        MinionGenocide();
        // ----


        // Generate a new equation
        problemBox.Generate();
        letterbox.Generate();



        // Timer to unlock the 'Lock Check Function' variable
        StartCoroutine(WaitTimer(10));
        //lockCheckFunction = false;
    } // End of CorrectAnswer