// Start is called before the first frame update void Start() { userDataManager = FindObjectOfType <UserDataManager>(); if (userDataManager.PersonalData.PlayerName != "") { SceneSwitcher.GoToHomeScreen(); } }
public void SaveData() { string name = inputField.text; userDataManager.PersonalData.PlayerName = name; userDataManager.SaveData(); SceneSwitcher.GoToHomeScreen(); }
public void SaveData() { ClothesData data = new ClothesData(); data.hat = Hat; data.glasses = Glasses; data.accessory = Accessory; data.shirt = Shirt; string colorHTML = ColorUtility.ToHtmlStringRGB(this.transform.GetChild(1).gameObject.GetComponent <Image>().color); data.color = "#" + colorHTML; string json = JsonConvert.SerializeObject(data); userDataManager.SaveClothes(json); SceneSwitcher.GoToHomeScreen(); }