private SceneManager() { TypeOfSceneSaves = SceneSavesType.Save; _currentScene = new SceneMap(); }
private SceneManager() { TypeOfSceneSaves = SceneSavesType.Load; _currentScene = new SceneIntro(); }
private SceneManager() { TypeOfSceneSaves = SceneSavesType.Load; _currentScene = new SceneMap(); }