void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); DisplayCurrentSceneName(); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } DisplayCurrentSceneName(); }
void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); DisplayCurrentSceneName(); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } DisplayCurrentSceneName(); }