void Awake()
 {
     if (Instance == null)
         Instance = this;
     else
         Destroy(gameObject);
     DisplayCurrentSceneName();
 }
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
     DisplayCurrentSceneName();
 }