/// <summary> /// Gets called when a Scene's Update loop begins /// </summary> protected override void OnSceneBeganUpdate() { if (Input.GetKeyDown(Azul.AZUL_KEYS.KEY_1)) { this.numOfPlayers = SceneManager.NumberOfPlayers.One; SceneManager.Self.SetNumberOfPlayers(SceneManager.NumberOfPlayers.One); this.TransitionToNextScene(); } else if (Input.GetKeyDown(Azul.AZUL_KEYS.KEY_2)) { this.numOfPlayers = SceneManager.NumberOfPlayers.Two; SceneManager.Self.SetNumberOfPlayers(SceneManager.NumberOfPlayers.Two); this.TransitionToNextScene(); } }
// // Constructor // public PlayerSelectScreen() : base() { this.name = Name.PlayerSelect; this.numOfPlayers = SceneManager.NumberOfPlayers.One; }