Example #1
0
 /// <summary>
 ///		Gets called when a Scene's Update loop begins
 /// </summary>
 protected override void OnSceneBeganUpdate()
 {
     if (Input.GetKeyDown(Azul.AZUL_KEYS.KEY_1))
     {
         this.numOfPlayers = SceneManager.NumberOfPlayers.One;
         SceneManager.Self.SetNumberOfPlayers(SceneManager.NumberOfPlayers.One);
         this.TransitionToNextScene();
     }
     else if (Input.GetKeyDown(Azul.AZUL_KEYS.KEY_2))
     {
         this.numOfPlayers = SceneManager.NumberOfPlayers.Two;
         SceneManager.Self.SetNumberOfPlayers(SceneManager.NumberOfPlayers.Two);
         this.TransitionToNextScene();
     }
 }
Example #2
0
        //
        // Constructor
        //

        public PlayerSelectScreen()
            : base()
        {
            this.name         = Name.PlayerSelect;
            this.numOfPlayers = SceneManager.NumberOfPlayers.One;
        }