private void Awake() { Debug.Log("Awake Score"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); scoreText = gameObject.GetComponent <Text>(); fuelText = gameObject.transform.parent.Find("Fuel").GetComponent <Text>(); }
private void Awake() { if (instance == null) { instance = this; } }
private void Awake() { _instance = this; for (int i = 0; i < 21; i++) { for (int j = 0; j < 12; j++) { if (i == 0 || j == 0 || j == 11) { cube_0_1[i, j] = 1; } else { cube_0_1[i, j] = 0; } } } goPrefabs = new GameObject[7]; goPrefabs[0] = Resources.Load <GameObject>("Prefabs/Tiao"); goPrefabs[1] = Resources.Load <GameObject>("Prefabs/Tian"); goPrefabs[2] = Resources.Load <GameObject>("Prefabs/L01"); goPrefabs[3] = Resources.Load <GameObject>("Prefabs/L02"); goPrefabs[4] = Resources.Load <GameObject>("Prefabs/Z01"); goPrefabs[5] = Resources.Load <GameObject>("Prefabs/Z02"); goPrefabs[6] = Resources.Load <GameObject>("Prefabs/T"); }
void Start() { game = GameObject.Find("GameManager").GetComponent <GameManage>(); scene = GameObject.Find("SceneManager").GetComponent <SceneManage>(); scene.SceneLoad("MainScene"); }
public void BackToGameScene() { audioControll.playBackSound(); LoadingScene lc = GameObject.Find("Script").GetComponent <LoadingScene> (); if (lc != null) { if (SceneManage.GetPrevSceneName().Equals("GP_Menu")) { lc.LoadScene("GP_Menu"); } else if (SceneManage.GetPrevSceneName().Equals("JP_Menu")) { lc.LoadScene("JP_Menu"); } else if (SceneManage.GetPrevSceneName().Equals("JP_MenuWithChoice")) { lc.LoadScene("JP_MenuWithChoice"); } else if (SceneManage.GetPrevSceneName().Equals("GP_MenuWithChoice")) { lc.LoadScene("GP_MenuWithChoice"); } else { lc.LoadScene("MainMenu"); } } else { SceneManager.LoadSceneAsync("MainMenu"); } }
public void LoadScene(string name) { if (SceneManager.GetActiveScene().name.Equals("MainMenu")) { audioControll.playStartGameSound(); } if (name.Equals("GP_Menu")) { SceneManage.SetPrevSceneName("GP_Menu"); } else if (name.Equals("JP_Menu")) { SceneManage.SetPrevSceneName("JP_Menu"); } else if (name.Equals("JP_MenuWithChoice")) { SceneManage.SetPrevSceneName("JP_MenuWithChoice"); } else if (name.Equals("GP_MenuWithChoice")) { SceneManage.SetPrevSceneName("GP_MenuWithChoice"); } else if (name.Equals("MainMenu")) { SceneManage.SetPrevSceneName("MainMenu"); audioControll.playBackSound(); } SceneManager.LoadSceneAsync(name, LoadSceneMode.Single); }
private void Awake() { Debug.Log("Awake Builds"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); textPrice = gameObject.transform.Find("Text").GetComponent <Text>(); textLevel = gameObject.transform.Find("TextLevel").GetComponent <Text>(); switch (gameObject.transform.parent.name) { case "Lab": nameBuild = "L"; break; case "RocketPlace": nameBuild = "R"; break; case "Stock": nameBuild = "E"; break; case "Factory": nameBuild = "F"; break; } }
private void Start() { exit = FindObjectOfType <Exit>(); flowerManager = FindObjectOfType <FlowerManager>(); player = FindObjectOfType <FloatyGirl>().gameObject; sceneManage = FindObjectOfType <SceneManage>(); }
void Awake() { DontDestroyOnLoad(gameObject); if (Instance == null) { Instance = this; } }
// Start is called before the first frame update void Start() { playerManager = GameObject.Find("GameManager").GetComponent <PlayerManager>(); sceneManager = GameObject.Find("GameManager").GetComponent <SceneManage>(); playerManager.OnNewPlayer += onNewPlayer; spawnAllParazLobby(); }
private void Awake() { Debug.Log("Awake SAVELOAD"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://cristalplanets.firebaseio.com/"); GCtext = GameObject.Find("/CanvasUI/CanvasSpace/GC/Canvas/Text").GetComponent <Text>(); NameText = GameObject.Find("/CanvasUI/CanvasSpace/Name/Canvas/Text").GetComponent <Text>(); }
private void Awake() { Debug.Log("Awake Statistic"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); ScorePlus = gameObject.transform.Find("Canvas/CrystalPlusText").GetComponent <Text>(); FuelNeed = gameObject.transform.Find("Canvas/FuelNeedText").GetComponent <Text>(); }
private void Awake() { Debug.Log("Awake CameraUpDown"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); text = gameObject.GetComponentInChildren <Text>(); animator = gameObject.GetComponent <Animator>(); Elevator = gameObject.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { scoreegg = GameObject.FindObjectOfType <ScoreKeeper> (); killedBirds++; sceneManager = GameObject.FindObjectOfType <SceneManage>(); hit = 0; }
private void Awake() { if (!gamestart) { sceneManage = this; SceneManager.LoadSceneAsync(1, LoadSceneMode.Additive); gamestart = true; } }
void Start() { game = GameObject.Find("GameManager").GetComponent <GameManage>(); scene = GameObject.Find("SceneManager").GetComponent <SceneManage>(); bgm = GameObject.Find("BgmManager").GetComponent <BgmManage>(); sfx = GameObject.Find("SfxManager").GetComponent <SfxManage>(); src = this.gameObject.GetComponent <AudioSource>(); bgm.BgmPlay(MainBgm); }
public void ChangeColor() { Color targetColor; if (EventSystem.current.currentSelectedGameObject != null) { targetColor = EventSystem.current.currentSelectedGameObject.GetComponent <Image>().color; SceneManage.carBodyColor = targetColor; SceneManage.ChangeColor(); } }
void Awake() { if (instance != this) { instance = this; } else { Destroy(this.gameObject); } }
//Загружает уровни шахт private void Awake() { Debug.Log("Awake Mines"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); mineExpansions = GetComponentsInChildren <MineExpansion>(); foreach (MineExpansion mine in mineExpansions) { mine.gameObject.SetActive(false); // mine.Connect(); } }
//Table table; // Start is called before the first frame update private void Awake() { Debug.Log("Awake Bunch"); SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); bonus = gameObject.transform.Find("Bonus").GetComponentInChildren <Image>(); particleSystems = gameObject.GetComponentInChildren <ParticleSystem>(); bonus.gameObject.SetActive(false); //Рандом отвечающий за сколько раз надо прийти роботам к куче, чтобы сгенирировался бонус needBonusPower = Random.Range(1, 400); }
private void Awake() { SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://crystal-planets-fe735.firebaseio.com/"); reference = FirebaseDatabase.DefaultInstance.RootReference; FirstName = transform.Find("1st/NameWind/Name").GetComponent <Text>(); FirstScore = transform.Find("1st/ScoreWind/Score").GetComponent <Text>(); SecondName = transform.Find("2nd/NameWind/Name").GetComponent <Text>(); SecondScore = transform.Find("2nd/ScoreWind/Score").GetComponent <Text>(); ThirdName = transform.Find("3rd/NameWind/Name").GetComponent <Text>(); ThirdScore = transform.Find("3rd/ScoreWind/Score").GetComponent <Text>(); }
void Move() { if (SceneName == "GameOver" || SceneName == "Clear") { time += Time.deltaTime; if (time > warpTime) { SceneManage.SceneMove(scene); } } }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void Awake() { if (_Instance != null && _Instance != this) { Destroy(gameObject); return; } else { _Instance = this; } // DontDestroyOnLoad(gameObject); }
private void Start() { SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); UI = GameObject.Find("/MainCamera"); message = SM.CanvasSpace.transform.Find("Message").gameObject; message.SetActive(false); if (gameObject.name == "CanvasUI") { Canvas = GameObject.Find("/CanvasUI"); Canvas.GetComponent <Canvas>().worldCamera = UI.GetComponent <Camera>(); text = Canvas.transform.Find("CanvasSpace/GC").GetComponentInChildren <Text>(); text.text = GameObject.Find("/SL").GetComponent <SAVELOAD>().ShowInfo("GC"); } }
void DebugKey() { //タイトルに戻る if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene("Title"); } //各シーンの初期位置にワープ if (Input.GetKeyDown(KeyCode.Z)) { SceneManage.SceneMove(debug); } }
void Start() { scene = GameObject.Find("SceneManager").GetComponent <SceneManage>(); GameObject.Find("BgmManager").GetComponent <BgmManage>().BgmStop(); if (scene == null) { Debug.Log("Exception : Scene Manager is Null."); SceneManager.LoadScene("begining"); } else { StartCoroutine(StartLoading()); } }
void Start() { sceneManage = GameObject.Find("PutScripts").GetComponent <SceneManage>(); _core = GameObject.FindObjectOfType <ZCore>(); if (_core == null) { this.enabled = false; return; } // 建立zSpace操作笔模型 _stylusBeamObject = new GameObject("StylusBeam"); _stylusBeamRenderer = _stylusBeamObject.AddComponent <LineRenderer>(); _stylusBeamRenderer.material = new Material(Shader.Find("Transparent/Diffuse")); _stylusBeamRenderer.SetColors(Color.white, Color.white); }
private void Start() { SM = GameObject.Find("MainCamera").GetComponent <SceneManage>(); MobileAds.Initialize(initStatus => { }); // Called when the user should be rewarded for interacting with the ad. Banner(); Interstial(); Video(); // Called when the user should be rewarded for interacting with the ad. this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward; }