// Use this for initialization void Start() { SPDR_start_pos = GameObject.Find("SpiderStart").transform.position; SPDR_end_pos = GameObject.Find("SpiderEnd").transform.position; damageObj = GameObject.Find("damageText"); damageText = damageObj.GetComponent <Text>(); sceneLoaderBehaviour = GameObject.Find("SceneLoader").GetComponent <SceneLoaderBehaviour>(); }
// Use this for initialization void Start() { elapsedTurnsBar_Script = GameObject.Find("Turn_Bar_Elapsed").GetComponent <TurnBarVisuals>(); for (int i = 0; i < Turns_Total; i++) { m_eventList[i] = EventType.Null; } m_eventList[Turns_Total] = EventType.GameOver; //Example //m_eventList[3] = EventType.GoodEvent; //m_eventList[5] = EventType.BadEvent; spider_Script = GameObject.Find("SpiderObject").GetComponent <SpiderController>(); sceneLoaderBehaviour = GameObject.Find("SceneLoader").GetComponent <SceneLoaderBehaviour>(); emitter = GetComponent <SoundTrigger>(); }