// Use this for initialization
 void Start()
 {
     SPDR_start_pos       = GameObject.Find("SpiderStart").transform.position;
     SPDR_end_pos         = GameObject.Find("SpiderEnd").transform.position;
     damageObj            = GameObject.Find("damageText");
     damageText           = damageObj.GetComponent <Text>();
     sceneLoaderBehaviour = GameObject.Find("SceneLoader").GetComponent <SceneLoaderBehaviour>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     elapsedTurnsBar_Script = GameObject.Find("Turn_Bar_Elapsed").GetComponent <TurnBarVisuals>();
     for (int i = 0; i < Turns_Total; i++)
     {
         m_eventList[i] = EventType.Null;
     }
     m_eventList[Turns_Total] = EventType.GameOver;  //Example
     //m_eventList[3] = EventType.GoodEvent;
     //m_eventList[5] = EventType.BadEvent;
     spider_Script        = GameObject.Find("SpiderObject").GetComponent <SpiderController>();
     sceneLoaderBehaviour = GameObject.Find("SceneLoader").GetComponent <SceneLoaderBehaviour>();
     emitter = GetComponent <SoundTrigger>();
 }