private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); SceneManager.activeSceneChanged += ChangedActiveScene; }
private void Update() { //シーンジャンプする時間 if (ok) { time += Time.deltaTime; } if (time >= 5) { time = 0; SceneJump jump = GameObject.Find("GameManeger").GetComponent <SceneJump>(); jump.Jump("Clear"); } }