Example #1
0
 private void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
         return;
     }
     instance = this;
     DontDestroyOnLoad(gameObject);
     SceneManager.activeSceneChanged += ChangedActiveScene;
 }
Example #2
0
 private void Update()
 {
     //シーンジャンプする時間
     if (ok)
     {
         time += Time.deltaTime;
     }
     if (time >= 5)
     {
         time = 0;
         SceneJump jump = GameObject.Find("GameManeger").GetComponent <SceneJump>();
         jump.Jump("Clear");
     }
 }