// 創建場景 private void CreateScene() { SceneImageRes imgRes = this.ImageRes; if (imgRes == null || m_Config == null || !m_Config.IsVaild) { return; } var bgCfg = m_Config.BgCfg; if (bgCfg == null) { return; } InitCamera(); for (int i = 0; i < bgCfg.BgCount; ++i) { IBg bg = bgCfg.GetBg(i); if (bg == null) { continue; } CreateSceneLayer(bg); } var cam = AppConfig.GetInstance().m_Camera; if (cam != null) { var pt = cam.ScreenToWorldPoint(Vector3.zero); pt.y = 0; pt.z = 0; this.transform.position = pt; } }
// 进入当前场景 public bool EnterCurrentScene() { SceneImageRes imgRes = this.ImageRes; if (imgRes == null || m_Config == null || !m_Config.IsVaild) { return(false); } var bgCfg = m_Config.BgCfg; if (bgCfg == null) { return(false); } var bgDef = m_Config.bgDef; if (bgDef == null || string.IsNullOrEmpty(bgDef.spr)) { return(false); } var name = bgDef.spr; name = GlobalConfigMgr.GetConfigFileNameNoExt(name); if (string.IsNullOrEmpty(name)) { return(false); } string sceneRoot; if (string.IsNullOrEmpty(DefaultSceneRoot)) { sceneRoot = string.Format("{0}@{1}/{2}", AppConfig.GetInstance().SceneRootDir, DefaultSceneName, name); } else { sceneRoot = string.Format("{0}{1}/@{2}/{3}", AppConfig.GetInstance().SceneRootDir, DefaultSceneRoot, DefaultSceneName, name); } string fileName = string.Format("{0}.sff.bytes", sceneRoot); if (!imgRes.LoadScene(fileName, m_Config)) { Debug.LogErrorFormat("[sff] {0} is not found~!!!", fileName); return(false); } m_LoadedSceneName = this.DefaultSceneName; m_LoadedSceneFileName = sceneRoot; // 創建場景 CreateScene(); AppConfig.GetInstance().StartFollow(); PlayCurrSceneAudio(); return(true); }
// 創建場景 private void CreateScene() { SceneImageRes imgRes = this.ImageRes; if (imgRes == null || m_Config == null || !m_Config.IsVaild) { return; } var bgCfg = m_Config.BgCfg; if (bgCfg == null) { return; } for (int i = 0; i < bgCfg.BgCount; ++i) { IBg bg = bgCfg.GetBg(i); if (bg == null) { continue; } CreateSceneLayer(bg); } }