public override void Play(SceneEventTrigger sceneEventTrigger) { FindObjectOfType <ChatFieldObject>().PlayNextChatDialog(); FindObjectOfType <TIMER>().AddTime(); }
public override void Play(SceneEventTrigger sceneEventTrigger) { FindObjectOfType <SofaController>().Boost(boostValue, sceneEventTrigger.transform.forward); FindObjectOfType <AnimationMaster>().PlayFall(); }
IEnumerator SceneEffectAfterDelay(SceneEventTrigger sceneEffectTrigger) { yield return(new WaitForSeconds(sceneEffectTrigger.Delay)); sceneEffectTrigger.SceneEvent.Raise(); }
public override void Play(SceneEventTrigger sceneEventTrigger) { sceneEventTrigger.Won(); }
public abstract void Play(SceneEventTrigger sceneEventTrigger);