public void NextLvl() { PauseMenu.SetActive(false); isOpen = false; Time.timeScale = 1f; changeScene.SceneName = "LevelManager"; changeScene.FadeAndLoadScene(); }
public void BackToMainMenu() { PauseMenu.SetActive(false); isOpen = false; Time.timeScale = 1f; changeScene.SceneName = "Main Menu"; changeScene.FadeAndLoadScene(); }
void Update() { if (pauseMenu.isOpen == false && Input.GetKeyDown(KeyCode.Return) && isOnTheDoor == true) { changeScene.SceneName = SceneName; changeScene.FadeAndLoadScene(); } }
void ReloadLevel() { changeScene.SceneName = SceneManager.GetActiveScene().name; changeScene.FadeAndLoadScene(); }