public void AddNewTitleScene(int sceneID, string title) { // GetComponent<UISceneSelector>().Open(true); // activeSceneID++; SceneButton newSceneButton = Instantiate(sceneButton); newSceneButton.transform.SetParent(container); newSceneButton.transform.localScale = Vector2.one; print("AddNewTitleScene " + sceneID); newSceneButton.InitInMenu(this, activeSceneID); activeSceneButton = newSceneButton; Events.AddNewTitleScene(activeSceneID, title); all.Add(newSceneButton); activeSceneID++; }
public void AddNewScene(int sceneID, int backgroundID) { GetComponent <UISceneSelector> ().Open(true); SceneButton newSceneButton = Instantiate(sceneButton); newSceneButton.transform.SetParent(container); newSceneButton.transform.localScale = Vector2.one; print("AddNewScene id: " + sceneID); newSceneButton.InitInMenu(this, activeSceneID); activeSceneButton = newSceneButton; all.Add(newSceneButton); Events.AddNewScene(activeSceneID, backgroundID); activeSceneID++; }