예제 #1
0
 public EditorSceneInfo(string path, string name)
 {
     scenePath    = path;
     sceneName    = name;
     buildStatus  = SceneBundleStatus.UNKNOWN;
     shouldDeploy = true;
 }
예제 #2
0
 public static void UpdateSceneBuildStatus(SceneBundleStatus status, int index = -1)
 {
     if (index >= 0 && index < buildableScenes.Count)
     {
         buildableScenes[index].buildStatus = status;
     }
     else
     {
         // Update status for all scenes
         for (int i = 0; i < buildableScenes.Count; i++)
         {
             buildableScenes[i].buildStatus = status;
         }
     }
 }