public EditorSceneInfo(string path, string name) { scenePath = path; sceneName = name; buildStatus = SceneBundleStatus.UNKNOWN; shouldDeploy = true; }
public static void UpdateSceneBuildStatus(SceneBundleStatus status, int index = -1) { if (index >= 0 && index < buildableScenes.Count) { buildableScenes[index].buildStatus = status; } else { // Update status for all scenes for (int i = 0; i < buildableScenes.Count; i++) { buildableScenes[i].buildStatus = status; } } }