public void StageFunnelsLog(Scene.Type CurrentScene) { if (PlayerPrefs.GetInt(CurrentScene.ToString(), 0) == 0) { Tapjoy.TrackEvent("GameProgress", "Funnels", CurrentScene.ToString(), null, 0L); PlayerPrefs.SetInt(CurrentScene.ToString(), 1); } }
public void StageFinalizeLog(Scene.Type CurrentScene) { if (!this.m_StageFinalizeStack.Contains(CurrentScene)) { this.m_StageFinalizeStack.Add(CurrentScene); Tapjoy.TrackEvent("GameProgress", "STAGE", CurrentScene.ToString(), "m_StageFinalizeStack", 0L); } }