// Use this for initialization
 void Start()
 {
     currentScene = new Scene.ScenePath <Scene.Properties> ();
     currentScene.properties.positionMaze.x = 0;
     currentScene.properties.positionMaze.y = 0;
     new Scene().changeScene(ref currentScene);
     setPosition();
 }
    public void changeScene(Scene.ScenePath <Scene.Properties> newSide)
    {
        //Debug.Log ("Chamou a função");
        player.position = new Vector3(0, 0, 0);

        new Scene().changeScene(ref newSide);
        currentScene = newSide;
        setPosition();
    }