// Use this for initialization void Start() { currentScene = new Scene.ScenePath <Scene.Properties> (); currentScene.properties.positionMaze.x = 0; currentScene.properties.positionMaze.y = 0; new Scene().changeScene(ref currentScene); setPosition(); }
public void changeScene(Scene.ScenePath <Scene.Properties> newSide) { //Debug.Log ("Chamou a função"); player.position = new Vector3(0, 0, 0); new Scene().changeScene(ref newSide); currentScene = newSide; setPosition(); }