예제 #1
0
 public void Save(Saver saver)
 {
     saver.Header((saveMode) ? "ProfileLevelPack" : "LevelPack");
     if (saveMode) saver.Save(unlockedUpTo, "Unlocked");
     saver.SaveArray<String>(levels.ToArray(), "Levels");
     saver.End();
 }
예제 #2
0
 public void Save(Saver saver)
 {
     saver.Header("TajParser");
     saver.Save(stack, "Stack");
     saver.SaveArray<String>(variables.Keys.ToArray(), "Keys");
     saver.SaveArray<StackObject>(variables.Values.ToArray(), "Values");
     saver.End();
 }
예제 #3
0
 public void Save(Saver saver)
 {
     saver.Header("Stacker");
     saver.SaveArray<StackObject>(stack.ToArray(), "Stack");
     saver.End();
 }
예제 #4
0
 public void Save(Saver saver)
 {
     saver.Header("ArmTool");
     saver.SaveArray<short>(points.ToArray(), "Points");
     saver.End();
 }
        public void Save(Saver saver)
        {
            saver.Header("TempList");
            saver.SaveArray<LooseDragDropLink>(elements, "Elements");

                saver.End();
        }
예제 #6
0
 public void Save(Saver saver)
 {
     saver.Header("World");
     saver.SaveArray<LevelObject>(objects, "Objects");
     saver.End();
 }
예제 #7
0
 public void Save(Saver saver)
 {
     saver.Header("ByteBoard");
     saver.SaveArray<byte>(board, "Board");
     saver.End();
 }