public void Save(Saver saver) { saver.Header((saveMode) ? "ProfileLevelPack" : "LevelPack"); if (saveMode) saver.Save(unlockedUpTo, "Unlocked"); saver.SaveArray<String>(levels.ToArray(), "Levels"); saver.End(); }
public void Save(Saver saver) { saver.Header("TajParser"); saver.Save(stack, "Stack"); saver.SaveArray<String>(variables.Keys.ToArray(), "Keys"); saver.SaveArray<StackObject>(variables.Values.ToArray(), "Values"); saver.End(); }
public void Save(Saver saver) { saver.Header("Stacker"); saver.SaveArray<StackObject>(stack.ToArray(), "Stack"); saver.End(); }
public void Save(Saver saver) { saver.Header("ArmTool"); saver.SaveArray<short>(points.ToArray(), "Points"); saver.End(); }
public void Save(Saver saver) { saver.Header("TempList"); saver.SaveArray<LooseDragDropLink>(elements, "Elements"); saver.End(); }
public void Save(Saver saver) { saver.Header("World"); saver.SaveArray<LevelObject>(objects, "Objects"); saver.End(); }
public void Save(Saver saver) { saver.Header("ByteBoard"); saver.SaveArray<byte>(board, "Board"); saver.End(); }