예제 #1
0
 public void Save(Saver saver)
 {
     saver.Header("Button");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
예제 #2
0
 public void Save(Saver saver)
 {
     saver.Header((saveMode) ? "ProfileLevelPack" : "LevelPack");
     if (saveMode) saver.Save(unlockedUpTo, "Unlocked");
     saver.SaveArray<String>(levels.ToArray(), "Levels");
     saver.End();
 }
예제 #3
0
 public void Save(Saver saver)
 {
     saver.Header("Person");
     saver.Save(name, "Name");
     saver.Save(age, "Age");
     //saver.SaveArray<int>(nums, "Nums");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("ObjectVariableHolder");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(varLink, "Link");
     saver.End();
 }
 public void Save(Saver saver)
 {
     saver.Header("LooseDragDropLink");
     saver.Save(element, "Element");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("NumberVariableHolder");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(varLink, "Element");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("StringVariableHolder");
     saver.Save(this.varLink, "");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
        public override void Save(Saver saver)
        {
            saver.Header("BooleanHolder");

            saver.Save(varLink, "Link");
            saver.Save(x, "X");
            saver.Save(y, "Y");

            saver.End();
        }
 public override void Save(Saver saver)
 {
     saver.Header("LightLevelCircle");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(width, "Radius");
     saver.Save(culled, "Culled");
     ((GameSaver)saver).Save(color, "Color");
     saver.End();
 }
 public void Save(Saver saver)
 {
     saver.Header("StackString");
     saver.Save(value, "Value");
     saver.End();
 }
예제 #11
0
        public override void Save(Saver saver)
        {
            saver.Header("NumberTextbox");
            saver.Save(x, "X");
            saver.Save(y, "Y");
            saver.Save(text, "Text");

            saver.End();
        }
예제 #12
0
 public void Save(Saver saver)
 {
     saver.Header("Stacker");
     saver.SaveArray<StackObject>(stack.ToArray(), "Stack");
     saver.End();
 }
예제 #13
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 public void Save(Saver saver)
 {
     saver.Header("ArmTool");
     saver.SaveArray<short>(points.ToArray(), "Points");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("EventChooser");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(eventName, "Event");
     saver.End();
 }
예제 #15
0
 public override void Save(Saver saver)
 {
     saver.Header("LevelPerson");
     saver.Save(x, "X");
     ((GameSaver)saver).Save(color, "Color");
     ((GameSaver)saver).Save(colorB, "Border");
     saver.Save(y, "Y");
     saver.Save(width, "Width");
     saver.Save(height, "Height");
     saver.Save(blink, "Blink");
     saver.Save(animation, "BodyAnimation");
     saver.Save(frame, "Frame");
     saver.Save(playing, "Playing");
     saver.Save(loop, "Loop");
     if(name != "")
     {
         saver.Save(name, "Name");
     }
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("NotBooleanMethod");
     saver.Save(holder, "Holder");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
        public void Save(Saver saver)
        {
            saver.Header("TempList");
            saver.SaveArray<LooseDragDropLink>(elements, "Elements");

                saver.End();
        }
예제 #18
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 public override void Save(Saver saver)
 {
     saver.Header("CodeTextbox");
     saver.Save(this.text, "Text");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("BooleanDragDrop");
     saver.Save(this.mode, "Mode");
     saver.End();
 }
예제 #20
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 public override void Save(Saver saver)
 {
     saver.Header("LCircle");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(width, "Radius");
     ((GameSaver)saver).Save(color, "Color");
     ((GameSaver)saver).Save(border, "Border");
     saver.Save(borderMode, "BorderMode");
     saver.End();
 }
 public void Save(Saver saver)
 {
     saver.Header("StackNumber");
     saver.Save(value, "Value");
     saver.End();
 }
예제 #22
0
 public void Save(Saver saver)
 {
     saver.Header("TajParser");
     saver.Save(stack, "Stack");
     saver.SaveArray<String>(variables.Keys.ToArray(), "Keys");
     saver.SaveArray<StackObject>(variables.Values.ToArray(), "Values");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("NumberMethodDragDrop");
     saver.Save(holderA, "HolderA");
     saver.Save(holderB, "HolderB");
     saver.Save(mode, "Mode");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
예제 #24
0
 public override void Save(Saver saver)
 {
     saver.Header("StringMethod");
     saver.Save(holder, "Holder");
     saver.Save(mode, "Mode");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
 public void Save(Saver saver)
 {
     saver.Header("StackBoolean");
     saver.Save(value, "Value");
     saver.End();
 }
예제 #26
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 public void Save(Saver saver)
 {
     saver.Header("World");
     saver.SaveArray<LevelObject>(objects, "Objects");
     saver.End();
 }
예제 #27
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 public override void Save(Saver saver)
 {
     saver.Header("BooleanMethod");
     saver.Save(holderA, "HolderA");
     saver.Save(holderB, "HolderB");
     saver.Save(mode, "Mode");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.End();
 }
 public override void Save(Saver saver)
 {
     saver.Header("GetVariableDragDrop");
     saver.Save(holder, "Holder");
     saver.Save(x, "X");
     saver.Save(y, "Y");
     saver.Save(mode, "Mode");
     saver.End();
 }
        public void Save(Saver saver)
        {
            if(!fullSave)
            saver.Header("TajLevelLinker");
            if (fullSave) saver.Header("TajLevelSave");
            saver.Save(rowCleared, "RowCleared");
            saver.Save(redCleared, "RedCleared");
            saver.Save(blueCleared, "BlueCleared");
            saver.Save(greenCleared, "GreenCleared");
            saver.Save(tealCleared, "TealCleared");
            saver.Save(orangeCleared, "OrangeCleared");
            saver.Save(yellowCleared, "YellowCleared");
            saver.Save(anyCleared, "AnyCleared");
            saver.Save(purpleCleared, "PurpleCleared");
            saver.Save(Start, "Start");
            if(!fullSave)
            saver.Save(fileName, "FileName");
            if (fullSave)
            {
                saver.Save(parser, "Parser");
                saver.Save(text, "Text");

                saver.Save(flashLight, "Flashlight");
                saver.Save(game, "Game");
                saver.Save(new World(world.GetObjects()), "World");
            }

            saver.End();
        }
예제 #30
0
 public void Save(Saver saver)
 {
     saver.Header("BodyAnimation");
     saver.Save(frames, "Frames");
     saver.Save(left, "Left");
     saver.Save(right, "Right");
     saver.Save(leg_left, "LegLeft");
     saver.Save(leg_right, "LegRight");
     saver.End();
 }