private SaveNecropolisTiles IsNearNecropolis() { SaveNecropolisTiles saver = null; foreach (Collider2D collider in neighboorColliders) { if (collider.gameObject.name == "Necropolis") { saver = collider.gameObject.GetComponent <SaveNecropolisTiles>(); } } return(saver); }
public void ChooseAction(SaveNecropolisTiles saveNecropolisTiles) { tileClicked.Raise(); _saveNecropolisTiles = saveNecropolisTiles; }