internal async Task <string> SaveMoney(SaveMoney saveMoney) { // var doSaveMoney = false; long money = 0; List <string> notifyMsg = new List <string>(); lock (this.PlayerLock) { if (this._Players.ContainsKey(saveMoney.Key)) { if (this._Players[saveMoney.Key].Bust) { } else { var player = this._Players[saveMoney.Key]; switch (saveMoney.dType) { case "half": { money = this._Players[saveMoney.Key].MoneyForSave / 2; if (money > 0) { // doSaveMoney = true; player.MoneySet(player.Money - money, ref notifyMsg); } }; break; case "all": { money = this._Players[saveMoney.Key].MoneyForSave; if (money > 0) { // doSaveMoney = true; player.MoneySet(player.Money - money, ref notifyMsg); } }; break; } } } } for (var i = 0; i < notifyMsg.Count; i += 2) { var url = notifyMsg[i]; var sendMsg = notifyMsg[i + 1]; Console.WriteLine($"url:{url}"); if (!string.IsNullOrEmpty(url)) { await Startup.sendMsg(url, sendMsg); } } if (money > 0) { DalOfAddress.MoneyAdd.AddMoney(saveMoney.address, money); //Thread th = new Thread(() => ); //th.Start(); } return(""); }
internal static async Task <string> Donate(State s, Donate donate) { var sm = new SaveMoney() { c = "SaveMoney", Key = s.Key, address = donate.address, dType = donate.dType }; var msg = Newtonsoft.Json.JsonConvert.SerializeObject(sm); await Startup.sendInmationToUrlAndGetRes(Room.roomUrls[s.roomIndex], msg); return(""); }