void Player_OnStop(string sender = null, Player.OnStopdataType data = null) { this.Log.Debug(Name + " stopped playing"); OSAEObjectStateManager.ObjectStateSet(Name, "Stopped", "XBMC"); }
void Player_OnStop(string sender = null, Player.OnStopdataType data = null) { logging.AddToLog(Name + " stopped playing", false); OSAEObjectStateManager.ObjectStateSet(Name, "Stopped", "XBMC"); }