public void ChooseSaveFile(int saveFileIndex) { // Checking if the chosen save file has been saved before var canContinue = SaveManager.FileExists(saveFileIndex); loadGame.SetActive(canContinue); deleteSave.SetActive(canContinue); newGame.SetActive(!canContinue); // Set the current file location to the empty file location SaveManager.ChooseSaveFile(saveFileIndex); }