public void Damage(int amount)
 {
     health -= amount;
     if (health <= 0)
     {
         deathParticles.transform.SetParent(null);
         deathParticles.Play();
         deathAudio.Play();
         Destroy(deathParticles.gameObject, deathParticles.main.duration);
         gameManager.TransitionBack();
         Destroy(gameObject);
         gameManager.healthImageFill.fillAmount = 0;
         saveManager.AddHighScore(gameManager.score);
         saveManager.Save();
     }
 }