public void Lose() { Time.timeScale = 0f; playMenu.SetActive(false); // if new score its higher than highest score, save it as the highest score if (levelManager.Score > highScore) { highScore = levelManager.Score; saveLoadSystem.SavePlayerData(highScore); } loseMenu.SetActive(true); lastScoreLose.text = "Lastscore: " + levelManager.Score.ToString(); highScoreLose.text = "Highscore: " + highScore.ToString(); }