public void loadTerrainSettings() { terrainSettings = saveLoadSystem.LoadTerrainSettings(); if (terrainSettings != null) { xSize = terrainSettings.xSize; zSize = terrainSettings.zSize; scale = terrainSettings.scale; depth = terrainSettings.depth; pNoiseOffsetX = terrainSettings.xOffset; pNoiseOffsetZ = terrainSettings.zOffset; CreateMeshShape(); UpdateMesh(); updateUIValues(); } }